FANDOM


I stumbled across this video featuring Hangar 13 systems designer Rémy Boicherot at the Game Developers Conference earlier this year. In the presentation he details what went into making all the various dialogue elements of the sitdowns and how the loyalty system and player choice played into things. I found it rather interesting and though I'd share it. You can watch the video here.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.