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  • I thought we could use a thread for discussing general or miscellaneous issues for the various wiki pages.

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    • We don't seem to have a standard for what should be placed under the "Specifications" heading on the weapons pages. Many still list "Information coming soon" there, while others give a brief description of the weapon, one of note is the Alfredsson M419 which has what I would call a highly opinionated description.

      We could go with the specs listed in the weapon image, kind of like what we did on the vehicle pages, we might even consider making a sortable chart for all the weapons like we did vehicles, so players can make comparisons.

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    • That description of the Alfredsson M419 comes from the beta version of the game and has been there ever since the page was created.

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    • Qstlijku wrote: That description of the Alfredsson M419 comes from the beta version of the game and has been there ever since the page was created.

      Are you aware that you often have a habit of only replying about part of a post? In fact, I didn't actually ask where that description came from, just commented that is sounded opinionated. The point of the post was what we should put in the Specifications section, do you have any input on that?

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    • Other than what you said above, I don't really have anything else to say about it.

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    • Qstlijku wrote: Other than what you said above, I don't really have anything else to say about it.

      I'm not sure I know what that even means.

      Are you saying you don't care what goes in the Specifications section? Does it mean we should keep using what we have now and just give a general description of each weapon? Does it mean you think we should use the specifications listed in the images?

      Also, am I supposed to assume anytime you don't reply to a specific point you have nothing else to say about it?

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    • Well, sometimes I need time to think about stuff before replying. Now that I've thought about it, I'm thinking we could do them similar to the Mafia II weapons, but maybe not quite as detailed. So I guess that would call for a general description like we have now on a few of them.

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    • Then just say you want to think about it.

      The problem with the general description is, that really doesn't fit in with the definition of specifications. I suppose we could change it to description instead. The problem I see with descriptions is, aside from saying "It's a pistol, it hold 8 rounds" what else is there to say? Unless we just use what's written on the weapon images, which would be fine with me I guess.

      I'd still like to list the specs like we did with the vehicles though, and make a sortable chart for the main weapons page.

      I'm also thinking about redoing all the weapon images. I don't really like all the green/red sections in the graph. The problem is, the only way to get them just white is to have each weapon equipped, which means I'll have to purchase each one. That will replace the cost of the weapon with "equip for free". I guess I could try to photoshop the price back in.

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    • I suppose we could go with what's on the images, we do that for some missions as well. In that case should we call that section Description, and then the Specifications section would have the numbers?

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    • Yeah, specifications would be the actual percentages listed in the graph.

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    • ReapTheChaos wrote: I'm also thinking about redoing all the weapon images. I don't really like all the green/red sections in the graph. The problem is, the only way to get them just white is to have each weapon equipped, which means I'll have to purchase each one. That will replace the cost of the weapon with "equip for free". I guess I could try to photoshop the price back in.

      I thought that would replace the cost with "Equipped". Another possibility, which may only work for two-handed weapons, is to get the images when no weapon of that type is equipped.

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    • You're right, it would say equipped. Same difference though, still wont have the price shown. I'll just have to copy/paste it from the other images in photoshop.

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    • Alright, works for me.

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    • I hadn't thought about this, I didn't think about it when I got the other images either, but the stats on the graph change as you receive the various weapons upgrades. The only way to do this right would be to get the images and list the stats at their baseline. That would require doing it before any gunsmith perks are unlocked, which would be before you even complete Delray Hollow.

      I can't even think of a way to accomplish this, short of some kind of mod that gives you access to all weapons from the start.

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    • Just a thought, but seeing as the charts are mostly pointless as a reference, with every player likely having different levels of all the various upgrades at any point in time, I could just photoshop the graph out of the images.

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    • That actually sounds like a better idea. Also, it would be good if you could make the number of weapons in the top-right corner of the images consistent for the Handguns, Automatic Weapons, and Explosives, either by getting new images or photoshopping.

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    • They'll just end up off again when the next dlc comes out. I guess I could just remove them, get rid of those exclamation points while I'm at it.

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    • Something else on the weapons pages, I thought I had listed the base as well as maximum ammo capacities of each model. I recall going through each weapons type and buying all the upgrades and writing each one down. Do you remember us every discussing this? If not, do you think it's worth adding to the pages?

      Here's what I'm thinking, if we're going to add the specs to the specification section, we may as well list them as a range, from base to maximum.

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    • All I could find is the New Infoboxes thread, which briefly suggested adding the ammo carry capacity to the weapons infobox, but apparently we never really discussed it in detail. Also, it seems like none of the weapons were changed until about a month after that, and when you did that you kept the infobox the same and just added the base ammo capacity.

      So I'm thinking if we list a range in the specification section, we might as well do the same for the capacity.

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    • Alright, I'll just list it as 10/40-55, should be fine like that.

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    • Was going to set up a page for the journal, what seems better, Mafia III Journal, Lincoln's Journal or Lincoln Clay's Journal?

      It will just copy verbatim what's in there using mission names as headings. I know the order will be hard to sort out depending on what order the player does them, but I think main missions first followed by optional mission entries. Try to list them in order up until pray on the way up, then just list them alphabetically after that in order they open up by groups.

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    • Mafia III Journal seems best to me, as that's how we tend to name general pages like that.

      Besides story and optional chapters, the journal also includes entries for associates and their upgrades, purchasing weapons, and unlocking vehicles. Entries may also vary depending on gameplay choices, such as whether racket bosses are killed or recruited.

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    • I was kind of leaning towards Lincoln's Journal, it's written from his perspective.

      As for the rest, I guess we would just have to break it down by subsections. One for each district, one for each underboss, associate, favors, etc. I'm not aware of any weapons purchases showing up in there, I know the ones you get as favors do, same with vehicle upgrades, but even when you buy the rest in that set I've never seen them in there.

      I'm sure if we both work on it we can knock the bulk of it out pretty quick, I think I have some old saves left where I've killed some underbosses, I can get those entries from there.

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    • I guess Lincoln's Journal would be okay, I just thought you might prefer the other one because that's what you made a red link for.

      The weapons you get as favors show up in the journal the first time they're obtained from the arms dealer, whether or not they're free. I think I've seen entries for a few other weapons as well, like the ones from the Family Kick-Back pack.

      I have a save from when I killed both Cassandra and Vito, so I just need one for Burke. Do you happen to have one from right before killing him? If so it'd be good to see what notable items are in the scrapyard only during that mission, if any.

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    • I guess the weapons do show up when you buy them, I looked for the vehicle upgrades, but I only saw the ones I got as favors in there.

      I don't have any saves from before killing Burke, just after.

      EDIT: Looks like I deleted those saves, I decided to make all new ones seeing as there's been so many updates since I made them.

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    • For the DLC weapons, the only one I see in mine is for the Trench 1938 Drum. Just tried to get the Barker Gator Skin and the Camo Model 67, but nothing showed in the journal. Maybe it's just the first weapon you get from Jackie? Would need to do some experimenting.

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    • Just a few more things, I'm going to write it exactly as they do, but I'm drawing the line at writing some names in all caps, not sure why they did that on things like car names and such, but I don't see a need to do them that way.

      After Pray on the Way Up, I'm going to order them alphabetically, by district name as the groups open up. So next will be Pointe Verdun then River Row. Then Barclay Mills, Downtown, and Tickfaw Harbor etc. I'll do optional chapters the same way. Vehicles, weapons, and associates will be alphabetical by name.

      Feel free to offer any input on this.

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    • ReapTheChaos wrote: EDIT: Looks like I deleted those saves, I decided to make all new ones seeing as there's been so many updates since I made them.

      I did the same when I did my last playthrough.

      What is the highest associate upgrade you have for each underboss? I have everything from Burke, but I currently don't have the last one or two from Cassandra or Vito.

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    • ReapTheChaos wrote: Just a few more things, I'm going to write it exactly as they do, but I'm drawing the line at writing some names in all caps, not sure why they did that on things like car names and such, but I don't see a need to do them that way.

      Yeah, I don't think we should use all caps on any of those names, but linking them is fine if appropriate. I suppose they decided to use caps as an alternative to italics or something.

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    • Qstlijku wrote: What is the highest associate upgrade you have for each underboss? I have everything from Burke, but I currently don't have the last one or two from Cassandra or Vito.

      I did them all evenly, so they're all up to 360k, so I have all but the last two for each.

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    • There doesn't seem to be anything listed for district assignments, and the racket assignments seem spotty. I have one for the bath house, but nothing on construction. I have both for Tickfaw, but only garbage in Barclay. They're pretty generic statements (I put ???? in charge of the Garbage racket out of Barclay Mills.) and I'm guessing they're the same anyway, with just the name changed. They offer nothing of value so I'm just going to leave them out.

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    • I think the district assignments are implied by the entry for killing the lieutenant or capo and the vehicle unlocked, if any. Also, leaving out the racket assignments is fine with me. It seems like they don't show up when you assign them to certain underbosses (the construction racket showed up for me when I assigned it to Vito).

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    • I'm gonna go ahead and start proofreading some of the stuff you already have on your sandbox, and maybe also fill in some missing info when I have time.

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    • ReapTheChaos wrote: For the DLC weapons, the only one I see in mine is for the Trench 1938 Drum. Just tried to get the Barker Gator Skin and the Camo Model 67, but nothing showed in the journal. Maybe it's just the first weapon you get from Jackie? Would need to do some experimenting.

      I have an entry for the Camo Manitou, which I'm guessing is supposed to be the Camo Model 67. Do you want me to add it to your sandbox?

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    • Apparently my original playthrough doesn't have any journal entries for recruiting underbosses.

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    • Qstlijku wrote:

      ReapTheChaos wrote: For the DLC weapons, the only one I see in mine is for the Trench 1938 Drum. Just tried to get the Barker Gator Skin and the Camo Model 67, but nothing showed in the journal. Maybe it's just the first weapon you get from Jackie? Would need to do some experimenting.

      I have an entry for the Camo Manitou, which I'm guessing is supposed to be the Camo Model 67. Do you want me to add it to your sandbox?

      Actually, that one's for the Manitou Model 67, and the Camo Model 67 doesn't have a journal entry.

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    • When did you get that weapon? I'm planning on doing some experimenting with the weapons after I finish this playthrough.

      As for adding info to the page, all I have left is to kill Sal and finish up the agenda missions. I should be done with everything by later on today, then you cane add in what you have, no sense in us both trying to edit it at the same time.

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    • I got it early in the game on my first playthrough, and then I just got it at the end of my last playthrough. It looks like the Manitou Model 67 makes a journal entry whenever you first purchase it from the arms dealer.

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    • Well I've got all I'm going to from this playthrough, add anything you have from yours and I can take it from there.

      I made a list of objectives I didn't complete at the bottom of the page, if you did those and there's an entry for them, which I kind of doubt, go ahead and add them. Either way, delete any from the list you did and I'll know what I need to cover next time.

      I'm not quite sure why some weapons show up when you buy them while others don't, I'll play around with it more on another playthrough.

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    • Out of those the only objective that I know has an entry is rescuing Ralph McNairy, which I'll add later. Also, there's no journal entries for the conversations with lieutenants after the betrayal missions, so I'm gonna remove the sections for those when I add the betrayal entries.

      As for weapons, do you think we should keep all the inconsistencies of the journal on our page? For example, Deutsche is spelled Deutche in the journal, and the entry referring to the "Camo Manitou" is clearly intended for the DLC weapon but actually appears when you purchase the standard Manitou Model 67, as I said above.

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    • We'll use the correct spelling on the weapons. As for the entry for the Camo Manitou, it's clearly meant to be for the DLC version, I doubt it's something they will ever fix, that's why I added a link to the standard model in there. Not sure what else we can do other than not include that entry.

      I noticed a couple of rather obvious grammar issues too, like the one for Betty Johnson "Plus, when she'll swing by with any Kickback that's been piling up." I think there was one other like that, not sure if we should leave those or fix them.

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    • It's possible, it looks like they fixed the one for level 5 of the police dispatcher. I'll report it on the bugs thread.

      I'm thinking we should fix obvious grammatical errors like that, just like we'd do for obvious spelling errors.

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    • We can fix minor issues like that above, I'd simply delete the word "when". But there's other errors I think we should leave intact, like the description of Hank McGahee that states "If I need some wheels -- and have some cash -- he'll bring me one of my cars." Apparently they originally had you pay to have cars delivered. I noticed a couple others that are changed in the final version of the game too.

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    • On another issue, we need to stop changing the cash amounts on the dlc related pages, it's pretty obvious they implemented some sort of mechanic that generates a random amount, or it's a bug, but continuing to change them is getting us nowhere. We can either go with a range, like "$750 - $1500 in cash" or just list it as "A random amount of cash."

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    • ReapTheChaos wrote: We can fix minor issues like that above, I'd simply delete the word "when". But there's other errors I think we should leave intact, like the description of Hank McGahee that states "If I need some wheels -- and have some cash -- he'll bring me one of my cars." Apparently they originally had you pay to have cars delivered. I noticed a couple others that are changed in the final version of the game too.

      Works for me. I also noticed that for Fiona Davidson's entries it says a few seconds for level one and a full minute for level two.

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    • ReapTheChaos wrote: On another issue, we need to stop changing the cash amounts on the dlc related pages, it's pretty obvious they implemented some sort of mechanic that generates a random amount, or it's a bug, but continuing to change them is getting us nowhere. We can either go with a range, like "$750 - $1500 in cash" or just list it as "A random amount of cash."

      A range seems preferable to me if we can figure one out. Also, do you know if the weapons I added for those locations are always the same?

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    • I've added everything I have for the journal to your sandbox now except for the entries for recruiting racket bosses.

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    • Qstlijku wrote: A range seems preferable to me if we can figure one out. Also, do you know if the weapons I added for those locations are always the same?

      Well, to start, go back to the ones we've changed repeatedly and start with those numbers.

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    • Qstlijku wrote: I've added everything I have for the journal to your sandbox now except for the entries for recruiting racket bosses.

      Does that mean you have the ones for recruiting them and just need to enter them?

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    • Yes, I just need to add them when I have time.

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    • Rather than reopen the rename entry, I'll just post this here. The in-game mission descriptions and subtitles use "MJ", where we've been adding periods after the letters as "M.J.", not sure if we should change ours or stick with what we're using. Just thought I'd post this so we can give it some thought.

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    • ReapTheChaos wrote: Rather than reopen the rename entry, I'll just post this here. The in-game mission descriptions and subtitles use "MJ", where we've been adding periods after the letters as "M.J.", not sure if we should change ours or stick with what we're using. Just thought I'd post this so we can give it some thought.

      I guess we decided to go with M.J. in all cases.

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    • I just noticed that when you destroy the four crates of Charlie's heroin at the First Baptist Church, the entire objective does $10,000 in total damage. The first three crates do $1000 each in damage, while the last one ends up doing $7000. How much detail do you think needs to be mentioned in the walkthrough?

      Another similar objective is destroying the moonshine camps in Bayou Fantom. The walkthrough for that seems a little confusing, so we may need to rewrite it too.

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    • Well, the walkthrough says destroying them does 10k in damage, seems like that covers it. You'll have to explain what you find confusing about the moonshine camps.

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    • There's an NPC conversation you can hear the first time you visit Barclay Railways, they mention a "new kid working the door named Terry". The next guy replies "yeah, Pete's kid.." then goes on to talk more about him. I assumed they were talking about Pete Santini, but his age is listed as 32, meaning his kid would have to be pretty young, even if he was born when Pete was 18, the kid would only be 14. Seems a little young to be working at a racket. Have you ever heard this conversation?

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    • I actually heard that conversation just the other day, but it was at the Downtown construction racket. I guess it's just a generic conversation that doesn't refer to anyone specifically.

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    • ReapTheChaos wrote: You'll have to explain what you find confusing about the moonshine camps.

      Now that I think about it, I may have been encountering a bug with them before. Well I'm gonna play that objective again soon, if I have any issues with it I'll let you know.

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    • Qstlijku wrote: I actually heard that conversation just the other day, but it was at the Downtown construction racket. I guess it's just a generic conversation that doesn't refer to anyone specifically.

      Well I guess that explains it.

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    • I'm wondering if we really need the trivia sections on the main game pages. The ones listed on Mafia III seem more like general observations than actual trivia, the previous two games seem similar, with some that would be more appropriate on other pages. I say we remove them entirely and add anything truly noteworthy to a more fitting page.

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    • Getting back to the moonshine camps, it looks like the pallets listed for the east and west camps in the walkthrough are swapped, but otherwise they're correct.

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    • We might want to change some of the links to The Home Fires Burn so that they point to the subsection for the appropriate mission in that chapter. I'm especially looking at the ones on song pages, where linking the individual mission would say a lot more than simply linking the entire chapter as they are now.

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    • Just putting this here as a reminder, need to make categories for Antagonists as well as the associates from Mafia III. Not sure if we should just use the current associates category or call them something else. Should include Marshall, as he provides a service like the other.

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    • ReapTheChaos wrote: Just putting this here as a reminder, need to make categories for Antagonists as well as the associates from Mafia III. Not sure if we should just use the current associates category or call them something else. Should include Marshall, as he provides a service like the other.

      Added them to the existing associate category.

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    • I think we discussed this already, but I'm going to make a category for Central Intelligence Agency as well as a faction page. I think there's enough stuff in the game now for it. The page will just deal with the CIA as it is in the game, with maybe a general description of it and a link to the Wikipedia page.

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    • ReapTheChaos wrote: I think we discussed this already, but I'm going to make a category for Central Intelligence Agency as well as a faction page. I think there's enough stuff in the game now for it. The page will just deal with the CIA as it is in the game, with maybe a general description of it and a link to the Wikipedia page.

      I added Lincoln to the category, he worked with Donovan for the CIA in Vietnam. Also added Reuben Paez and Horatio Balmana because they gave the CIA intelligence on the nuke and plane crash, which makes them CIA assets.

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    • I've noticed that the images for Sonny Blue and Andy Turetto, especially the one for Sonny, look a little fuzzy. Now I see it's because they were uploaded by someone else with a large image size but not resolution. It might be good to replace these to make them match the other racket boss images.

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    • Add them to the needing replacement category.

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    • Ok for the turrets. In-game seems to just refer to them as "Turret". I also thought something more descriptive might be an option, something like "Mounted Turret". Any thoughts?

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    • I'd think the page would cover both mounted and free-standing turrets, so I'm not sure something specific like that is really appropriate. I can't think of anything better though.

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    • Well, Wikipedia uses Gun Turret as a page name, as well as Rotating Gun Turret to describe something similar to what the game has. Wikipedia:Gun turret

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    • Do you think one of those is better than just Turret? The game only calls them turrets, so if we go with something else we'd probably end up piping most of the links to turret anyway.

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    • Turret is fine with me, I was just giving other options we could go with before we decide.

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    • On the objective "Kill limo patrons" in the sex racket, the walkthrough page says that if allowed to escape, they'll run inside a nearby building through an unusable door. Do you have any more details on that, like locations where you've seen that happen?

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    • Qstlijku wrote: On the objective "Kill limo patrons" in the sex racket, the walkthrough page says that if allowed to escape, they'll run inside a nearby building through an unusable door. Do you have any more details on that, like locations where you've seen that happen?

      No, only did it once to see what happened and didn't pay much attention to what building it was. He just ran across the street, then down a ways and went into some door that couldn't be opened.

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    • If I can't reproduce that after trying it a few times maybe we should remove that statement. I tried it once over by the church and the guy just kept running around in the grass. Odd thing is, they're marked like enemies but behave like civilians. I killed him with a brutal takedown, and then he just disappeared.

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    • I'm going through and making a list of the articles in the Hot Rod and Playboy mags to add to their pages. Seeing as these are part of the game, should we consider them as cultural references and add them there as well?

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    • What exactly are you planning to put for those articles, a brief summary of them?

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    • Just what's on my sandbox 8.

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    • As for the cultural reference page, something along the lines of this placed under the music heading:

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    • Looking over the DLC mission pages, I've noticed some inconsistencies in the infobox. The Faster, Baby! ones say Story Chapter and Optional Chapter for the type and list individual locations for the start and end, while the Stones Unturned ones don't have the type field filled in and just list districts rather than individual locations. Also, the Sign of the Times missions we've got so far have the type "Story mission".

      I think we should decide on a uniform format for these. Any thoughts?

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    • I think we've been using Chapter, not Mission. Though the game is back and forth on that too. In the menu it lists them as story and optional chapters, but the on screen notice calls them missions. Like, "Story Mission Unlocked" then lists the name of it. I could go either way on them, but I think most say chapter now.

      The start/end locations should list a specific location if we have a page for it, otherwise it should list the district.

      Edit: We also seem to be using mission in the opening line of the DLC mission pages where we used chapter on the main games. Is that because the entire DLC is basically a single chapter?

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    • Any more thoughts on this?

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    • For Mafia III, I think mission is more appropriate than chapter. Mafia II was broken into chapters, each one divided a unique section of the story like chapters in a book. In Mafia III, the only one I think meets that definition is The Home Fires Burn. The rest all have a single main objective, even the ones for taking over the two rackets are really just to take over that one district.

      I'm not sure why they used the term Chapter in the main menu, maybe they planned to structure the game more like Home Fires, where each district would have everything grouped together under one longer title. Wouldn't be the first case of them leaving remnants of cut or changed content in the game.

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    • Here's the original thread where we discussed this topic: Thread:28096. I still think anything with more than one part should be classified as a chapter, and the parts would count as missions. So, for example, each racket is a mission inside its chapter, along with any missions to set them up, and these are subsections inside the narrative and walkthrough sections.

      I'm thinking we could change the classification on capo and lieutenant missions from chapter to mission. Not sure about ones like In Comes the Devil and Blind Eyes of God, as we use the chapter name and not the mission.

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    • Also, I think we should continue classifying the DLC mission pages as story missions, like being in the chapter that consists of the entire DLC. Should we continue to capitalize the second word in the infobox field, or change them all to lowercase like you did on the recent ones to make them agree with other pages?

      An exception to this is Sammy's Renovation, which I think we should call a chapter, as its name is below New Bordeaux like the story chapters, and it contains several missions.

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    • So you're wanting to use both chapter and mission, with anything with more than one part (or mission) being called a chapter. So what would those include?

      • The Home Fires Burn.
      • All the district takeover ones.
      • All the DLC optional missions (Herbalism, Bounty Hunting and Sammy's Renovation).

      Anything else?

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    • Thicker Than Blood is also one. Not sure about Herbalism and Bounty Hunting though; they don't really have any sub-missions, and the DLC name is always listed, so maybe they should be classified as missions.

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    • I have no clue what you're referring to with DLC names being listed, or why thicker than blood would be counted as a chapter when it just has one main objective.

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    • Well it has two missions in it, "Somethin' I've Got To Do" and "That's the Plan, Padre", although the last one has just one objective.

      As for Herbalism and Bounty Hunting, Faster, Baby! and Stones Unturned always appear under the objectives. However, for Sammy's Renovation, that name appears under New Bordeaux instead of Sign of the Times, and it has several sub-missions.

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    • How the mission images are formatted or what's listed where isn't what I was basing it on. I haven't really put any thought into those since we discussed them in that first thread. Both Herbalism and Bounty Hunting have several submissions to complete, the same as Sammy's renovation. I don't see how you can consider them as different types. Thicker Than Blood is one quick mission, with two parts, drive to Sammy's then drive to the hotel. Hardly qualifies as a chapter in my opinion.

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    • Regarding the Haden Blackman quote on the soundtrack page, I can't find any gameplay footage where the Misfits song plays, and it's been so long since I've played some of the alternate missions that I really don't remember. The only time I know of is when Olivia is killed, but I don't think it's her. Most gamers either turn off music or mute it out of their videos because You Tube are such dicks about copyright and deleting gameplay videos with music in them. Anyway, he made the same statement in multiple interviews, here's another one. Interview

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    • Not exactly sure what you mean by alternate missions. Also, by when Olivia is killed are you referring to the scene at the hospital?

      In any case, I'm pretty sure the Misfits song doesn't play in the game except on the radio in Yet Here We Are. I also don't think You Belong to Me is scripted to play anywhere, as I added all the scripted songs I heard in one of my playthroughs to their pages a few months ago.

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    • Qstlijku wrote: Not exactly sure what you mean by alternate missions. Also, by when Olivia is killed are you referring to the scene at the hospital?

      Alternate endings and the underboss betrayal missions. Yes, the scene in the hospital.

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    • I just noticed the controller preset image 1b says "In In Vehicle" at the bottom. Can you fix that?

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    • I fixed it. Speaking of images, is there a reason you cropped those original location ones to such odd sizes? Also, did you get any of the Opera House, Welty Storage or Anna's safehouse?

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    • Just like the C.I.A. Safehouse, there was no original location for Welty Storage. I'm not sure we need one for Anna's Safehouse, as it was just a generic building before and the outside didn't seem to change much. I can get one for the Opera House, but I'm not exactly sure which part of it I should do.

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    • Qstlijku wrote: I can get one for the Opera House, but I'm not exactly sure which part of it I should do.

      I guess the front, same as what's in the infobox.

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    • Qstlijku wrote: In any case, I'm pretty sure the Misfits song doesn't play in the game except on the radio in Yet Here We Are. I also don't think You Belong to Me is scripted to play anywhere, as I added all the scripted songs I heard in one of my playthroughs to their pages a few months ago.

      Both version play in Certainly Was Exciting. The Duprees play in the cutscene with Lincoln and Olivia. The MIsfits play in the hospital cutscene.

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    • I guess I just never really noticed it before.

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    • In Yet Here We Are, there is an objective between Kill Giorgi and Confront Marcano, it reads "Ride the Elevator". I doesn't appear until its already checked off, after the cutscene with Giorgi, with the current objective listing Confront Marcano. I'm going to just leave that step out of the walkthrough, as there's nothing involved in doing it.

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    • I always found it odd how all you see is a blank loading screen when you hear Sammy speaking, which happens while Lincoln is supposed to be riding the elevator. Are you planning to mention that somewhere on the page?

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    • I wasn't planning on it.

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    • A FANDOM user
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