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  • This thread is for discussing things related to locations and their pages.

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    • In regard to the marina where you go to kill Butterbean, I was thinking of making a location page for it but there's a few issues I thought should be discussed first.

      First is, what district is it a part of. When you hover your cursor over it in the map, Southdowns highlights. But when you travel from Southdowns into that area it says you're entering Tickfaw Harbor, Lincoln also says he's in Tickfaw when he calls any of the associates as well. My guess would be that if everything else calls it Tickfaw then the map itself must be wrong.

      As for names, the only reference in-game that I know of is when you interrogate the radio operator he calls it the "Marina". The game guide uses marina, in lower case, to refer to the general area and calls the part where Butterbean is the NBPD docks. Here's the text: "Travel south to the island where the marinas are located. Go to the main marina and wiretap the Junction Box (circled in our shot) on the lower level of the pier. Then return to the road and head over to the smaller NBPD police boat dock (5) just to the west."

      Now, I see nothing in that area to suggest it's used by the NBPD, no signage, no police, no Samson Vindicator's are docked there, etc. There's a lot of that guide that's obviously based on a prerelease version of the game so I'll just chalk it up to that.

      So my thoughts would be "Tickfaw Harbor Marina".

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    • Also, it's not just when you highlight the map, but when you assign Tickfaw, that portion doesn't change to the color of that underboss, it only changes when you assign Southdowns.

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    • Here's another description of the location: "From a small marina south of Tickfaw, Butterbean coordinates illegal airdrops." From this and what you said above, you could say it's technically in Southdowns, but people commonly think it's in Tickfaw Harbor.

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    • I guess another argument for it being part of Southdowns would be that it's not connected to Tickfaw at all. The bridge out of south Tickfaw goes over that island, the only road that will take you there comes out of Southdowns or the French Ward.

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    • I never looked at the collectibles section of the guide, but it groups the junction box on that island in with Southdowns as well. So I guess it is part of Southdowns then.

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    • In that case I don't think the name should mention any district; another possibility for it is "Airdrop Marina".

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    • I'm not sure airdrops are a normal part of the marina's function though, aside from that one mission, it's just a basic marina.

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    • Any other thoughts on the name then?

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    • Not as of now, I walked around the whole island on foot, looking and listening for anything that might identify the island or the marina, nothing. I may reload a save and do that portion of the mission and see if I can overhear anything in conversation.

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    • There's two locations in Southdowns during the gambling racket that I want to make pages for, one is the warehouse in the NW corner of the map where you interrogate Joey Finch, the other is the alleyway where you kill August Perotta.

      Joey Finch location: Lists "Warehouse Casino" as a trespass warning. Objective calls it "an incognito casino operating out of a waterfront warehouse". The building has "Bayside Shipping" stenciled across the roof and "Seafood Shack" on the eastern wall.

      • From the game guide:Two-Dicks has a secret casino operating out of a Bayside Shipping warehouse (2c) on the northwest waterfront.

      August Perotta location: Lists "Warehouse Casino" as a trespass warning. Objective calls it a "makeshift casino". There used to be a sign at the entrance to the alley that read "Rocco's Retreat", but it is gone since the last update (in my game anyway). The casino itself is more of a shack with slot machines, an open area and a garage where they have card games. No other markings in the area.

      • From the game guide: The Bulldog and his men oversee Two-Dicks’ makeshift casino inside a pair of outbuildings (3) on the western edge of Southdowns. Approach the head of the alley where a “Rocco’s Retreat” sign hangs on the fence next to the NB Liquor Store.

      The Joey Finch location could go a few ways. "Warehouse Casino" "Incognito Casino", "Waterfront Casino" and "Bayside Shipping Casino" all seem fitting and supported by the game.

      For the August Perotta location, "Makeshift Casino" seems fitting and is supported by the game, if the sign was still there I would go with Rocco's Retreat, but I'm not sure if it's was removed intentionally or is a bug.

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    • I'd also like to make a couple more for Southdowns.

      Stolen Goods Racket

      "Stolen Goods Yard Sale". There's actually two of these, each one is the location of the rackets enforcers. I'm thinking one page called Stolen Goods Yard Sale with a separate section for each one.

      There's also a "Black Market Fence", which is basically an alleyway behind a Chatham Ship n Store where they sell stolen goods. Part of the operation is actually inside the ship n store building so we could go with that as a name, which is already on the wanted pages list for an album cover in Delray Hollow.

      Gambling Racket

      Two more for this racket, both under the "bust up the street games" objective. I didn't get info on the first, it was some kind of makeshift fight club in an alley. The other is called "Dice Alley" in the trespass warning and is behind the Best Oil there. I guess Dice Alley works on that, for the other I'll have to get more info on another playthrough.

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    • ReapTheChaos wrote: The Joey Finch location could go a few ways. "Warehouse Casino" "Incognito Casino", "Waterfront Casino" and "Bayside Shipping Casino" all seem fitting and supported by the game.

      For the August Perotta location, "Makeshift Casino" seems fitting and is supported by the game, if the sign was still there I would go with Rocco's Retreat, but I'm not sure if it's was removed intentionally or is a bug.

      For the first one I'd say we go with either Waterfront Casino or Bayside Shipping Casino to make it more clear which location it refers to. For the latter one Makeshift Casino is fine with me, if the Rocco's Retreat sign ever comes back we can always consider renaming it.

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    • ReapTheChaos wrote: "Stolen Goods Yard Sale". There's actually two of these, each one is the location of the rackets enforcers. I'm thinking one page called Stolen Goods Yard Sale with a separate section for each one.

      That's fine with me.

      ReapTheChaos wrote: There's also a "Black Market Fence", which is basically an alleyway behind a Chatham Ship n Store where they sell stolen goods. Part of the operation is actually inside the ship n store building so we could go with that as a name, which is already on the wanted pages list for an album cover in Delray Hollow.

      This one doesn't sound familiar. What objective is it used for?

      ReapTheChaos wrote: Two more for this racket, both under the "bust up the street games" objective. I didn't get info on the first, it was some kind of makeshift fight club in an alley. The other is called "Dice Alley" in the trespass warning and is behind the Best Oil there. I guess Dice Alley works on that, for the other I'll have to get more info on another playthrough.

      I haven't played this part of the mission, so I don't really have anything to say on these.

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    • Qstlijku wrote: This one doesn't sound familiar. What objective is it used for?

      It falls under the destroy black market products objective.

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    • Getting back to the marina, I'll hold off and see what I can learn while doing the walkthrough for that part of the mission. I don't want to just call it The Marina though, there are other marinas in the game too, most notably a large one by the yacht club and a smaller one east of there, though those may be both part of the same one.

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    • ReapTheChaos wrote: Not as of now, I walked around the whole island on foot, looking and listening for anything that might identify the island or the marina, nothing. I may reload a save and do that portion of the mission and see if I can overhear anything in conversation.

      The trespass warning I got when entering it said "Coastal Guard".

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    • Qstlijku wrote: The trespass warning I got when entering it said "Coastal Guard".

      That's an odd name, no mention of that in the game guide. With that and the game guide mentioning NBPD docks, my guess would be that they intended for that area to be something more than it is at some point.

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    • I am going to make a location page for Barclay Mills, one of the racket informants will spawn at a large open garage on the east side of the map, there is a playboy magazine there and $3750 (if the informant spawns). The trespass calls it "Truck Repair Shop" while the objective description for him refers to is as "Garbage Truck Garage". Either one of those or a combination of the two, would all be fine.

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    • I think "Garbage Truck" and "Repair Shop" are more descriptive than just "Truck" and "Garage"; however, "Garbage Truck Repair Shop" might be kind of a long name.

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    • I think we'll just go with Truck Repair Shop for now.

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    • Back to the marina, I'm thinking the best name would be "Coastal Patrol Marina". As far as the page as concerned, it will be listed as part of Southdowns but a trivia entry can include the peculiarities regarding references to Tickfaw. Any other thoughts on this?

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    • That sounds fine to me.

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    • While working on the First Baptist Church page I noticed the notable items section lists a separate subsection for weapons. Was wondering if we should add this to other location pages or remove it from that one. Also, for the sake of uniformity we should adopt a standard for what order things are listed there. Any ideas?

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    • Along with the above post, while working on the church page I remembered something I had meant to bring up before. Have you ever used the boathouse there to drop off a weed shipment for a racket other than the church/smack racket?

      I know it is on the map as an alternate location, but you have to chose it, the game will usually default to one of the other boathouses. I remember using it on may last playthrough and experiencing a problem.

      The first one I dropped off there was for the smack racket. After I parked the boat it just told me to speak with Emmanuel. However when I tried to use it for the second racket in Delray Hollow no truck spawned after I parked the boat, I basically had to do the mission over again. Not sure if this was a bug or if it's only meant to be used on the weed run for that location.

      EDIT: Thinking about this further, all the other boathouses have a building nearby where the truck spawns, but there isn't a building at the church location, so I'm thinking it's only meant to be used for that one racket.

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    • I haven't done the trafficking missions in quite a while, but as I remember there were two boathouses in Delray Hollow I could choose from. If I chose the southern boathouse I'd have to drive the truck to the church, while if I chose the one at the church the mission would be complete without having to use the truck.

      I encountered a similar bug once with the location at the smuggling racket in Tickfaw (it's on one of the Bugs Report threads), but I don't think that's ever happened to me in the Hollow. If I remember correctly the boathouse at the smack racket is only given as an option for the first delivery.

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    • ReapTheChaos wrote: While working on the First Baptist Church page I noticed the notable items section lists a separate subsection for weapons. Was wondering if we should add this to other location pages or remove it from that one. Also, for the sake of uniformity we should adopt a standard for what order things are listed there. Any ideas?

      I don't see any reason to have a separate subsection for weapons, as far as I know that's the only page where it's done like that. I don't know of any real reason for this, but we generally seem to list the Vargas Paintings and Medicine Cabinets first and the cash count last, with the weapons listed in between.

      For the weapons we currently don't have any specified order, the only rule I generally try to follow is to list them in a reasonable order as you might find them at the location, and to list ones next to each other in alphabetical order. We may need to make some more detailed rules though, as some pages like The Royal Hotel have pretty long lists.

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    • As far as I recall we have the following:

      • Collectibles
      • Weapons lockers with weapons or tac-vests
      • Loose weapons/tac-vests
      • Medicine cabinets
      • Cash
      • Notes

      Let me know if I've missed something.

      My thoughts would be listing collectibles first, in alphabetical order, though few locations have more than one.

      Second would be medicine cabinets.

      Third would be weapons lockers, listing tac-vests first then weapons. Right now some locations list them as in a weapon locker and some list them as just a tac-vest or weapon. I think if they're in a locker it should be stated so.

      Third should be loose tac-vests followed by loose weapons. I think the weapons should be listed alphabetical. With few exceptions there are multiple ways of entering as well as proceeding through most locations so the order in which you might find them will always differ.

      Fourth should be cash, or alternatively we could list cash first or second, as money is kind of important to most players. Especially early in the game or throughout their first playthrough when they're still trying out weapons to see what they prefer. There's also the money related achievements to consider. As with weapons lockers, if it's in a cash box it should be stated as such.

      Last would come notes.

      I also think we should give subheadings a little consideration. As you said, some locations have quite a few notable items and subheadings would make them easier to navigate. Also, each player has their own concerns and priorities when it comes to play style and what they might be looking to pick up. We could have one for collectibles, supplies (med cabinets, tac-vests), weapons, and then one for "other" where we list cash and notes.

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    • The more I think about this, the more I'm leaning toward subheadings. It would be much easier for players to scan the section for whatever it is they're looking for if it was broken down like that. If we do go with them, I would list them as so:


      Notable Items

      Collectibles

      • In alphabetical order if more than one.

      Supplies

      • Medicine cabinets
      • Tack vests

      Weapons

      • Weapons lockers first
      • Loose wepons in alphabetical order.

      Other

      • Cash
      • Notes

      Obviously leave out any subheading that doesn't apply.

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    • Another thing I had thought about adding to location pages are the various entry points and designated sniper positions, at least for the racket locations and some of the other major missions. This could possibly be added to the notable items section. I know after several playthroughs I was still finding new ways to get into some these places as I explored around.

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    • ReapTheChaos wrote: As far as I recall we have the following:

      • Collectibles
      • Weapons lockers with weapons or tac-vests
      • Loose weapons/tac-vests
      • Medicine cabinets
      • Cash
      • Notes

      Let me know if I've missed something.

      The Coal Dumper page lists a Junction Box in that section, and I was thinking we could add a TL-49 fuse in some of the more notable instances, like those inside (e.g. in Un Belle Jardin there's one on the bar).

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    • I think listing all the loose weapons in alphabetical order will work good, and if a location has two of the exact same weapon (like the Duvall Hall Science Center) we'd put x2 along with both locations after the weapon name. On the Royal Hotel page, however, we may want to give less details on each weapon location and list only the room they're in, or even just the floor they're on.

      For all weapons in weapon lockers, I think we should definitely say so; in fact I wasn't aware of any weapon lockers that aren't mentioned on the page.

      Also, now that I've seen an example, adding subsections to the Notable Items section sounds like a good idea, so let's go with that.

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    • ReapTheChaos wrote: Another thing I had thought about adding to location pages are the various entry points and designated sniper positions, at least for the racket locations and some of the other major missions. This could possibly be added to the notable items section. I know after several playthroughs I was still finding new ways to get into some these places as I explored around.

      I think the sniper positions almost always have a sniper rifle nearby, so that could be mentioned in the notable items section along with the sniper rifle.

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    • Qstlijku wrote: The Coal Dumper page lists a Junction Box in that section, and I was thinking we could add a TL-49 fuse in some of the more notable instances, like those inside (e.g. in Un Belle Jardin there's one on the bar).

      We could add the junction boxes on those that have one on the building, but I believe the coal dumper might be the only one. The fuses seem a little insignificant though, seeing as they're already marked on your mini map and the fact that there's nearly 300 extra. Either way those kind of things could just be listed under "Other".

      Qstlijku wrote: On the Royal Hotel page, however, we may want to give less details on each weapon location and list only the room they're in, or even just the floor they're on.

      For all weapons in weapon lockers, I think we should definitely say so; in fact I wasn't aware of any weapon lockers that aren't mentioned on the page.

      Also, now that I've seen an example, adding subsections to the Notable Items section sounds like a good idea, so let's go with that.

      I never noticed that many weapons in the hotel, looks like you added a lot of those. I think just listing what floor they're on, like Parking garage, Cavar Construction Offices or penthouse should be fine. For the medicine cabinets, I don't see a need to list them by floor though.

      I noticed one or two weapons in lockers not listed as such when I was looking over pages yesterday, I could find you an example if you like. so if we're in agreement then we can get started on these.

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    • One more thing on this, we need to check the weapons pages as we do these and make sure these locations are listed in the availability section, as well as make sure the availability sections on those pages are listed alphabetically.

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    • ReapTheChaos wrote: I never noticed that many weapons in the hotel, looks like you added a lot of those. I think just listing what floor they're on, like Parking garage, Cavar Construction Offices or penthouse should be fine. For the medicine cabinets, I don't see a need to list them by floor though.

      I noticed one or two weapons in lockers not listed as such when I was looking over pages yesterday, I could find you an example if you like. so if we're in agreement then we can get started on these.

      In the Royal Hotel, there's also the two floors below the Cavar Construction offices. I guess I'd refer to those by the floor number, but now I can't remember what numbers they are.

      Yeah, it'd be good if you can give me an example of that.

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    • List them alphabetically and we can add in locations later.

      For the weapons lockers, I might have been wrong on that, still a good idea to double check the pages as we do them. For example, there is a weapons locker in the Retroussé Yacht Club that's not listed, it's in the passageway you take right after dealing with Olivia. Also, pages like Sweetwater Distillery and Wilcock's Saloon list no weapons at all, I know they both have at least one if not more there.

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    • For the pages with multiple locations under notable items I've initially come up with two ways of doing those. Take a look at my sandbox 2 for my two examples.

      Basically we can list all the locations as in example one, but that seems a little cluttered to me, so example two shows the main racket location and lists the rest under "Other Locations" with the description of where it is along with each entry. For the ones without a main location we can simply list the location as I did in the Other Location section of example two.

      I'm open to other suggestions if you have any.

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    • I noticed you added the word "in" between the dollar amount and cash on the church page, is that the way we're doing it, because I see it's not like that on a few other pages.

      Also, some of these items are only at these locations while a specific mission is active. Others, like the vargas painting at the yacht club, are there but only accessible during or after the mission. Not sure how much we should address these issues. Pages like the two moonshine camps have a note stating only while mission is active, I imagine this applies to some other locations as well, the gator farm for example. The additional cash at Bellaire's Supermarket on your first visit is another example.

      Short of visiting each location before you start that district it would be hard to know how much is or isn't dependent on the mission being active.

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    • Well apparently the Wilcock's saloon doesn't have any weapons. I thought there was a rifle up at the sniper position at least. Which brings me back to whether or not entrances and sniper positions are worth mentioning on the pages. Not sure the notable items section would be the proper place for them.

      To be honest I never found the sniper positions all that useful, you typically have to pass by a lot of the enemy to get to them and once there you only get a clear shot at a few men. After you fire a shot they will just run up after you anyway so you have to keep an eye out for that too. They never seem like a viable plan of attack, but maybe that's just me.

      As for entry points, places like the Wilcock's all seem obvious to me, though some players might not be aware of the locked door on the western corner, which is where I typically enter. Other places like the science center, I didn't even know you could come up through the parking garage until after several playthroughs. I usually go around back and whistle to get the guy to come down and open the locked gate to the stairs and start from there.

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    • ReapTheChaos wrote: For the pages with multiple locations under notable items I've initially come up with two ways of doing those. Take a look at my sandbox 2 for my two examples.

      Basically we can list all the locations as in example one, but that seems a little cluttered to me, so example two shows the main racket location and lists the rest under "Other Locations" with the description of where it is along with each entry. For the ones without a main location we can simply list the location as I did in the Other Location section of example two.

      I'm open to other suggestions if you have any.

      The second way looks a lot better to me. The only other pages with a main location I can think of are Bellaire's Supermarket and Warm Hearts Neighborhood Kitchen, and those don't have very many items at other locations.

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    • ReapTheChaos wrote: I noticed you added the word "in" between the dollar amount and cash on the church page, is that the way we're doing it, because I see it's not like that on a few other pages.

      Also, some of these items are only at these locations while a specific mission is active. Others, like the vargas painting at the yacht club, are there but only accessible during or after the mission. Not sure how much we should address these issues. Pages like the two moonshine camps have a note stating only while mission is active, I imagine this applies to some other locations as well, the gator farm for example. The additional cash at Bellaire's Supermarket on your first visit is another example.

      Short of visiting each location before you start that district it would be hard to know how much is or isn't dependent on the mission being active.

      To me it just sounds a little weird to say something like $1000 cash without the "in", so I always add it whenever I see one without it. In some of the walkthroughs I've changed it to just $1000.

      It seems like you've changed those notes around about cash being there in a certain mission several times, and maybe even removed some of them. I remember you added a note to the Locations in Mafia III page saying notable items may only be present during specified missions. Did you also decide not to list that on every location page? I haven't really paid much attention to that.

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    • ReapTheChaos wrote: Well apparently the Wilcock's saloon doesn't have any weapons. I thought there was a rifle up at the sniper position at least. Which brings me back to whether or not entrances and sniper positions are worth mentioning on the pages. Not sure the notable items section would be the proper place for them.

      To be honest I never found the sniper positions all that useful, you typically have to pass by a lot of the enemy to get to them and once there you only get a clear shot at a few men. After you fire a shot they will just run up after you anyway so you have to keep an eye out for that too. They never seem like a viable plan of attack, but maybe that's just me.

      As for entry points, places like the Wilcock's all seem obvious to me, though some players might not be aware of the locked door on the western corner, which is where I typically enter. Other places like the science center, I didn't even know you could come up through the parking garage until after several playthroughs. I usually go around back and whistle to get the guy to come down and open the locked gate to the stairs and start from there.

      Personally I almost never use sniper rifles except in the mission to kill The Butcher, so I don't really know much about that.

      Maybe we could just list places of entry that aren't obvious, like the one you mentioned, the sewers at the garbage racket, and the passageways that connect to the underground canals. I think those would be more useful as ways to escape from enemies, as they're hard to find from the other direction, at least for me.

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    • Qstlijku wrote: It seems like you've changed those notes around about cash being there in a certain mission several times, and maybe even removed some of them. I remember you added a note to the Locations in Mafia III page saying notable items may only be present during specified missions. Did you also decide not to list that on every location page? I haven't really paid much attention to that.

      I guess what I'm trying to come up with is a standard way of addressing the items that only appear at specific times. Most of those locations in the Bayou are like that, then there's the places where informants may spawn. I think that might apply to the many of those Southern Union locations as well, the items are either not there or the building is only accessible when the mission is active.

      I see you added some weapons to Benny's Ristorante that are only there in I Need a favor, I've never noticed those. At what point do those become available?

      I guess for now I'll just add a note stating that some items may only be present during and specific missions and leave it at that.

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    • Something else I noticed, not sure how many pages have this, but on the Stolen Goods Yard Sale it lists the crates that can be destroyed as part of the damage. I'm not sure we need to be cluttering up the notable items section with that information so I think we should take that out. That info is listed on the walkthrough, which seems like the more appropriate place.

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    • ReapTheChaos wrote: I see you added some weapons to Benny's Ristorante that are only there in I Need a favor, I've never noticed those. At what point do those become available?

      I meant to say I Deserved Better, I changed it to that now.

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    • ReapTheChaos wrote: Something else I noticed, not sure how many pages have this, but on the Stolen Goods Yard Sale it lists the crates that can be destroyed as part of the damage. I'm not sure we need to be cluttering up the notable items section with that information so I think we should take that out. That info is listed on the walkthrough, which seems like the more appropriate place.

      I also don't think that info is needed, but I haven't seen any other pages with it.

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    • Qstlijku wrote:

      ReapTheChaos wrote: I see you added some weapons to Benny's Ristorante that are only there in I Need a favor, I've never noticed those. At what point do those become available?

      I meant to say I Deserved Better, I changed it to that now.

      Well, if we're going to list those then I suppose we should list the weapons that are on the roof during Brave New World at the salvage yard. I think there's two Manitou Model 67 there, not sure if there's anything else.

      We also need to give these locations a second look, I'm pretty sure many have weapons that aren't listed. For example, at Baron Saturday's there's a scoped rifle right where you begin the mission, I seem to recall one at the Chitimacha Hill Quarry during that mission as well. I think they're both the Manitou Model 67 as well.

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    • I think there might also be some at the scrapyard during Look into the Mirror, but I currently don't have access to that mission. It looks like a lot of what's missing are sniper rifles, and I imagine a lot of these are at designated sniper points as well.

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    • ReapTheChaos wrote: I guess what I'm trying to come up with is a standard way of addressing the items that only appear at specific times. Most of those locations in the Bayou are like that, then there's the places where informants may spawn. I think that might apply to the many of those Southern Union locations as well, the items are either not there or the building is only accessible when the mission is active.

      It seems like most locations in the districts of New Bordeaux have enemies and cash that spawn before the district or racket has been started, except for those in the bayou and possibly some of the Southern Union locations. This includes racket locations, as well as the locations of racket enforcers, informants, and some but not all targets of opportunity. Even for locations with informants that don't always spawn, I've seen items that are present before the racket is started and then disappear if that location is not chosen for a set of informants.

      I haven't experimented much with this specifically, so I don't know how many exceptions there may be, but I do know that none of these items spawn before Lincoln's betrayal, not sure exactly when they appear later though.

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    • I created a page for the French Ward Park. I'm open to discussion on the name, the statue in the park is of Andrew Jackson, we could maybe go with Andrew Jackson Park, or Jackson Memorial Park. Seeing as Hangar 13 decided not to name so many of these places we can use whatever we want as far as I'm concerned.

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    • I think Jackson Memorial Park is a better, more specific name than French Ward Park.

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    • Works for me.

      As for Doucets/Perla's, if you look on the spelling on both the poster and the building signage they don't use an apostrophe in the name Doucets.

      EDIT: But then again, the Delray Hollow note 4 uses Doucet's.

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    • I got an image and am going to make the page for Switch Station, but I was wondering if Switching Station might be a better name?

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    • ReapTheChaos wrote: Works for me.

      As for Doucets/Perla's, if you look on the spelling on both the poster and the building signage they don't use an apostrophe in the name Doucets.

      EDIT: But then again, the Delray Hollow note 4 uses Doucet's.

      I think I've also seen Doucet's in the subtitles or other in-game text, and that's what we've gone with on other pages. As Doucet's is the more correct name out of the two, I don't see any reason to change it.

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    • ReapTheChaos wrote: I got an image and am going to make the page for Switch Station, but I was wondering if Switching Station might be a better name?

      Not sure, switching station seems to be the more standard name for them, but then again the game also refers to switch houses at the location.

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    • Well, the game guide calls it a "rail switching tower" in one instance, once again there's no uniformity with them.

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    • We're currently up to 131 locations with many more to go just for the base game. We may want to consider coming up with some subcategories for locations. We currently have Businesses in Mafia III, which only has 3 entries, that might work for many of the stores, restaurants and bar type locations. I thought we might come up with something based on districts or perhaps one for minor racket locations.

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    • I'm thinking it might be interesting to put together a page of the boathouses used as drop-off points for Are We Cool. Could list all their locations, get images, ect. Just not sure what to call it. Could also make it part of a general page on boathouses, there are many of those in the game too. I suppose "Boathouses" would work for the latter.

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    • Would this also include the ones where you steal the boat?

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    • I don't see why not, may as well just make it a general boathouses page then.

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    • If we're going to do this, then start making a list of locations for both the pick-up and drop-off locations you get for Are We Cool. Some images of the map locations would be helpful too.

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    • Never really paid attention to this before, but I've noticed the pattern between the three types of map icons used for the bars in the game. The beer mug seems to be for regular bars, whereas the martini glass is used for jazz clubs or bars that feature live jazz bands. The stiletto shoe is obviously for the ones with erotic female entertainment.

      I suppose we could use these as the classifications on the pages, either Bar or Jazz Club. Not sure about the other, Gentlemen's Club maybe?

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    • I'm just about through with these wanted pages. I think I'll skip the ones where you can't even enter the building and serve no purpose other than as a reference point. (Tuneville Records‏‎, Roxy Mall, Hal's Used Cars etc.)

      I'll probably do ones for High Stakes Card Game, Remote Disposal Site and Nestor's Garage because they're mission locations, but I'll need to wait for another playthrough because I'm not entirely sure where they are and it would look better to get images as they are in the missions.

      I might do one for the Hangar Supply Co.‏, though I have to check on some of those first. It seems like I've seen those signs on buildings with other signage on them as well. The only real reason to do a page for that is because it's an Easter egg for Hangar 13 (there's a number 13 on the sign as well), they point that out in the game guide.

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    • ReapTheChaos wrote: Never really paid attention to this before, but I've noticed the pattern between the three types of map icons used for the bars in the game. The beer mug seems to be for regular bars, whereas the martini glass is used for jazz clubs or bars that feature live jazz bands. The stiletto shoe is obviously for the ones with erotic female entertainment.

      I suppose we could use these as the classifications on the pages, either Bar or Jazz Club. Not sure about the other, Gentlemen's Club maybe?

      Yeah, that could work. You're referring to the type section in the infobox, not categories, correct?

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    • ReapTheChaos wrote: If we're going to do this, then start making a list of locations for both the pick-up and drop-off locations you get for Are We Cool. Some images of the map locations would be helpful too.

      There's three pick-up locations for the ones with airdrops: one on the southwest shore of Bayou Fantom, one just west of the lighthouse, and one across from Eaglehurst Plantation. I'd have to do a new playthrough to get all the other pick-up locations, and I could upload a map image with some drop-off locations, but that may not be all of them.

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    • ReapTheChaos wrote: I'm just about through with these wanted pages. I think I'll skip the ones where you can't even enter the building and serve no purpose other than as a reference point. (Tuneville Records‏‎, Roxy Mall, Hal's Used Cars etc.)

      I'll probably do ones for High Stakes Card Game, Remote Disposal Site and Nestor's Garage because they're mission locations, but I'll need to wait for another playthrough because I'm not entirely sure where they are and it would look better to get images as they are in the missions.

      I might do one for the Hangar Supply Co.‏, though I have to check on some of those first. It seems like I've seen those signs on buildings with other signage on them as well. The only real reason to do a page for that is because it's an Easter egg for Hangar 13 (there's a number 13 on the sign as well), they point that out in the game guide.

      Should we remove the red links for ones like that then?

      Have you been getting these images during your playthrough, or going to the locations later when they're empty?

      There's a Hangar Supply Co. building in southwest Bayou Fantom that also serves as a boathouse in Are We Cool. That seems like enough for a page, regardless of whether or not some of the other locations have other signs on them.

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    • Qstlijku wrote: Yeah, that could work. You're referring to the type section in the infobox, not categories, correct?

      Yes, just the type field and what it's called on the page.

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    • Qstlijku wrote: Should we remove the red links for ones like that then?

      Have you been getting these images during your playthrough, or going to the locations later when they're empty?

      There's a Hangar Supply Co. building in southwest Bayou Fantom that also serves as a boathouse in Are We Cool. That seems like enough for a page, regardless of whether or not some of the other locations have other signs on them.

      We can leave the red links for now and see if anything turns up in the DLCs.

      Some images I got while I was playing, usually I killed all the enemy first but everything else was still in place. Some I took later.

      That trainer I gave you the link to has a feature that makes you invisible to enemy, I'm thinking that would be a good way to get images while the enemy is still active, should even work for police too, we could use some better images of them.

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    • I could get some map images of some of the remaining locations if that helps. For police couldn't you just use the police dispatcher perk?

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    • Qstlijku wrote: There's a Hangar Supply Co. building in southwest Bayou Fantom that also serves as a boathouse in Are We Cool. That seems like enough for a page, regardless of whether or not some of the other locations have other signs on them.

      That kind of proves my point. That's obviously a boathouse, not some supply company. A lot of those signs are on warehouse type buildings, but they also stuck them on lots of other buildings too. I'm almost certain I've seen one on the side of a shack somewhere. Anyway, I'd prefer to use an image of a location that's listed in the red links.

      Qstlijku wrote: I could get some map images of some of the remaining locations if that helps. For police couldn't you just use the police dispatcher perk?

      From what I've seen in the video, the option also turns off the blue awareness lines, which is probably the biggest issue with getting decent images of the police. Every time I've tried to get one the line is always right in the middle of the shot.

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    • There's three locations left, High Stakes Card Game, Remote Disposal Site and Nestor's Garage. I could do them now and get the images on my next playthrough or wait.

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    • I guess you can wait until you have images for them.

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    • So we have the Sinclair Sheriff's Department, which would be the overall law enforcement agency, but we may want to make a location page for Sheriff's Office as well. Possible names would be:

      • Sheriff's Office
      • Sinclair Sheriff's Office
      • Sinclair Parish Sheriff's Office

      Sign on the front of the building says "Sheriff's Office", trespass warning is just enemy turf.

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    • For the time being I'm going with "De Costa Family Farm" for the name of MJ's farm/safehouse. It's the name shown on the sign as you enter. We'll see if anything else surfaces as more appropriate as we go.

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    • ReapTheChaos wrote: So we have the Sinclair Sheriff's Department, which would be the overall law enforcement agency, but we may want to make a location page for Sheriff's Office as well. Possible names would be:

      • Sheriff's Office
      • Sinclair Sheriff's Office
      • Sinclair Parish Sheriff's Office

      Sign on the front of the building says "Sheriff's Office", trespass warning is just enemy turf.

      Sheriff's Office seems a bit too general to me, so if we're going with Sinclair Sheriff's Department it seems natural to go with Sinclair Sheriff's Office.

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    • Just a thought, but I was wondering if "Sinclair Parish Sheriff's Department" would be better. Kind of long, but might be more accurate. Could still go with "Sinclair Sheriff's Office" for the building itself.

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    • Well it looks like Greeneyedgirl927 decided for us.

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    • Christian Remus' law office will need a page, not sure what to call it. Signage lists "Law Office" and a separate one reads "Christian Remus - Attorney at Law". I'm thinking "Law Office" might just be the easiest solution. Anything trying to fit his name into it is will likely sound odd or get too long.

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    • I've added a red link for the Grow House. It will likely be used in conjunction with the Herbalism page.

      I've also added ones for Landry's Roadhouse, Dance Hall and The Buck Wild. These three are all part of A Good Man. The roadhouse is the main location you visit there, the dance hall is next door, and while I don't suppose you have to go there, it does contain a couple of enemy guys. The Buck Wild I'm not real sure about. It's the location behind the roadhouse where you interrogate the guy, the name comes from a neon sign on the first level.

      We should probably make one for Laveau's Office, the building where you meet with him in the dlc, not sure if there's a better name for it than that.

      I'll be in Sinclair getting images of stuff today, after that I plan to start a fresh playthrough, so if there's any locations you think we need either add a red link or list it here now, otherwise it might be a few days before I can get back in.

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    • ReapTheChaos wrote: Just a thought, but I was wondering if "Sinclair Parish Sheriff's Department" would be better. Kind of long, but might be more accurate. Could still go with "Sinclair Sheriff's Office" for the building itself.

      Still need to settle this, all the mission descriptions read "Sinclair Sheriff's Department", but the sign on the grounds in front of the office read "Sinclair Parish Sheriff's Department".

      As a parish is Louisiana's term for a county, we may need to address what we're going to call the town of Sinclair, as in the small center area where all the businesses are. Sinclair Township is all I can come up with now, can't recall if the game refers to it as anything though.

      I had something else on here before my post was lost, I guess I'll add it later when I remember what it was.

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    • Seeing as we generally give more weight to the names on signs than most other places in the game, I don't see a problem with Sinclair Parish Sheriff's Department.

      I think Sinclair Parish itself could be called a township, so calling an area of it Sinclair Township could make things confusing.

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    • Qstlijku wrote: I think Sinclair Parish itself could be called a township, so calling an area of it Sinclair Township could make things confusing.

      I'm not sure I agree that the perish could be considered a township. I know that township and town aren't necessarily the same thing by definition, but a town is usually refers to someplace larger larger than a village but smaller than a city. Either way we need to refer to it as something. I'll do some Googling and see what I can come up with.

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    • Well I called Sinclair Parish a township when I created its page because that's what Mafia Game called it on social media when they revealed it. I don't recall the term being used in the game though, so I'm fine with changing it.

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    • I think we should make a page for the scrapyard in Sinclair Parish, not exactly sure what to call it though. I don't recall seeing any signs anywhere, so maybe just Sinclair Parish Scrapyard?

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    • Qstlijku wrote: Well I called Sinclair Parish a township when I created its page because that's what Mafia Game called it on social media when they revealed it. I don't recall the term being used in the game though, so I'm fine with changing it.

      I hadn't even noticed you used township in the opening of the Sinclair Parish page. That's not really what I was referring to though. In various articles, like location pages, I have wanted to distinguish between Sinclair Parish as a whole and the actual town located in its center. The only ideas I've had so far was township or town center. I'm not real fond of either but I can't think of anything else right now.

      As far as using township in the opening line, let me give that some thought a while.

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    • Qstlijku wrote: I think we should make a page for the scrapyard in Sinclair Parish, not exactly sure what to call it though. I don't recall seeing any signs anywhere, so maybe just Sinclair Parish Scrapyard?

      That's the thing I forgot! The signage reads "Sinclair Scrap" with the word "Salvage" written on an arrow sign below. I'm thinking "Sinclair Scrap & Salvage".

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    • That should be fine.

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    • The only ones left for now are Jeremiah's church, Irma's house and Christian Remus' law office. There's no sign on the church or anything to even distinguish what sect it is. The law office reads "Christian Remus - Attorney at Law" on one sign and "Law Office" on another. Any ideas?

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    • We could go with "Law Office" like you said in your original post, but another option is "Remus' Office". For the other two I currently can't think of anything better than "Jeremiah's Church" and "Irma's House".

      There's also the checkpoint you wreck in Kickin' Up Dust. I know it has a sign at the entrance, but I don't remember the exact name on it.

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    • According to the mission marker I have, the checkpoint is just northwest of Big Rick's, I don't see anything there. I think after that you go to spring MJ's trap at the scrapyard.

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    • Qstlijku wrote: There's also the checkpoint you wreck in Kickin' Up Dust. I know it has a sign at the entrance, but I don't remember the exact name on it.

      The signs at both entrances just say Sinclair Parish Sheriff's Department, but the tutorial calls it Sheriff's Checkpoint. It's located in the northeastern corner of the map.

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    • ReapTheChaos wrote: We're currently up to 131 locations with many more to go just for the base game. We may want to consider coming up with some subcategories for locations. We currently have Businesses in Mafia III, which only has 3 entries, that might work for many of the stores, restaurants and bar type locations. I thought we might come up with something based on districts or perhaps one for minor racket locations.

      Getting back to this, I think Businesses in Mafia III is about the best I can think of for those. I don't think anything based on districts would work, most of these places have location in several of them. I'm thinking "Minor Racket Locations" for the locations that are used as part of the racket and visited in the racket takeovers.

      I'm also thinking about getting rid of the landmark heading on the location page, not sure it really serves a point, they should be fine listed with all the others. Maybe also change the Buildings and Businesses heading to General Locations.

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    • So if we go with Businesses in Mafia III and Minor Racket Locations for subcategories, then I think we'd make subsections for these on the Locations in Mafia III page. It seems fine to call the remaining ones General Locations or possibly Other Locations; I don't think it's necessary to have a separate section for landmarks.

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    • To be clear, I was talking about actual categories added to each page, I wasn't thinking of breaking down the main location page like that. The problem with that is, inevitably there will be some that fit into multiple categories, while others wont fit into any. Readers may not know what a location is used for either, it seems like one list done alphabetically would be the simplest way for them to find something.

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    • I guess that's the case for rackets too, take the Best Oil in Tickfaw. Should we still have a separate section for those? Also, I think the ones in the "Other" section at the bottom of the page should be combined with all the rest.

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    • I think the rackets are fine in their own section, those are likely the pages people would be accessing most. I've been thinking of adding the racket type next to each one (Smack, Smuggling etc.) As far as Best Oil, that and Bellaire's are the only two not unique, and Bellaire's second location is insignificant. I guess we could make two pages for Best oil.

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    • Getting back to Sinclair Parish and what to call the town itself, I've been using town center, but I found one example where it's referred to as downtown. I suppose Downtown Sinclair would be a good name, I'll probably make a page once we settle on a name. The reference is on a paper in the folder.
      Faster Baby (145)
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    • Qstlijku wrote: The signs at both entrances just say Sinclair Parish Sheriff's Department, but the tutorial calls it Sheriff's Checkpoint. It's located in the northeastern corner of the map.

      When you're in that area a deputy on the radio calls it the "off-site facility". The objective says to blow up the fuel reserves. I guess we'll go with Sheriff's Checkpoint and use off-site facility in the description.

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    • ReapTheChaos wrote:

      Qstlijku wrote: The signs at both entrances just say Sinclair Parish Sheriff's Department, but the tutorial calls it Sheriff's Checkpoint. It's located in the northeastern corner of the map.

      When you're in that area a deputy on the radio calls it the "off-site facility". The objective says to blow up the fuel reserves. I guess we'll go with Sheriff's Checkpoint and use off-site facility in the description.

      Works for me.

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    • Qstlijku wrote: I think I've also seen Doucet's in the subtitles or other in-game text, and that's what we've gone with on other pages. As Doucet's is the more correct name out of the two, I don't see any reason to change it.

      I know this has already been decided, but just for the record, Doucet's is the version used in the objectives.

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    • Any clue where that Boicherot's might be located? I knew where Villa del Mar was because I recognized the building, but I don't see anything in the Boicherot's image that I can identify.

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    • If I had to guess I'd say Downtown, but there's really nothing identifiable in the image, so it could be anywhere.

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    • Well I drove around Downtown, Frisco, French Ward, Southdowns and even Pointe Verdun and didn't see anything resembling it there, I doubt it would be in one of the other districts just based on it looking like an upper class store. I also didn't see anywhere that could accommodate it either, if you noticed it has off street parking and very few places in Downtown have that. My first instinct was Frisco, but I found nothing there. My only guess is they're going to replace something else or possibly use a construction site or vacant lot. Would be nice to figure it out, I'd like to get a before image.

      I find it odd they didn't use a preexisting location, it's not like there's a shortage of unused stores and businesses in the game.

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    • I'm not sure Villa del Mar and Boicherot's should be listed as "a location in the Mafia III DLC Stones Unturned". As far as I know, they've been added to the base game files and should be there even without the dlc installed.

      I suppose we could add a statement to these pages history or appearances section along the lines of "it is added by the XXXX DLC".

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    • I don't see much of a difference between the two, they both say that the location appears in Stones Unturned. Are those locations inaccessible outside of the DLC?

      Those pages originally had a statement like that in the Appearances section. At first I thought that was only there because the exact appearances were unknown, so I planned to remove it, but then I thought it might be good to mention the DLC somewhere on the page. I thought about adding the statement to the history section, and I still could if you think it's more appropriate.

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    • What I'm saying is, the opening sentence should read "XXXX is a location in Mafia III" like all the others. It being in Stones Unturned can be mentioned elsewhere on the page if we want.

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    • Back to the island between Southdowns and Tickfaw Harbor that we discussed at the beginning of this thread. It seems like we decided to consider it as part of Southdowns, but I'm not exactly sure if we made a final decision on it. I'm proposing that we change it to being part of Tickfaw.

      The only things that say it's part of Southdowns are the map, both when selected and when taken over. Everything else seems to indicate that it's part of Tickfaw. Besides what was mentioned above, the Tickfaw retaliation squad may come after Lincoln when he's on the island. Any thoughts?

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    • I'm not sure it's either, if you look on the map that comes with copies of the game, it's called River Island. I'm thinking it might split between the two because it's not meant to be either.

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    • Ok, so I made a page for River Island, I think that will be the best way to deal with it.

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    • I added The Buck Wild page to the delete category, take a look at that. Also, we still need to make a decision on Best Oil under rename.

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    • Several locations are mentioned in Stones, should we list them on the location page under outside New Bordeaux? Cuba, Mexico City, Soviet Union, and maybe change Saigon to just Vietnam?

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    • Well if we're gonna list these under there then I think we should list some of the more notable ones from the main game too, like Chicago.

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    • Well, we can stick with locations actually shown in the game, which would exclude Empire Bay, this might be best. Or we could list mentioned ones too. If we list mentioned ones, we should make it just ones mentioned in the game's mission dialogue. I don't want to start listing news reports, radio shows and NPC conversations, there will be no end to those. We can just make a separate subheading for Mentioned under the Outside New Bordeaux heading.

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    • I'm thinking we should list the ones mentioned in mission dialogue. If it's something trivial that's mentioned only once, then we can probably leave it out. I suppose we can make a separate subheading for them instead of putting mentioned in parentheses.

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    • Well a lot of them are only mentioned once, I guess we could start adding them and see where it goes.

      We should also think about what should be added to the timeline page, there's quite a few events that should be added there too. With Mafia III using so many real world events as part of it's story, not sure where to draw the line at what's applicable and what isn't. Like the locations, I don't think news reports should be listed unless it played some other role in the game. Characters like Emmanuel, Alma and Pablo Duarte have events from their home country worked into their back story, not sure if they should be listed or not.

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    • Any more thoughts on mentioned locations? I'm starting to think we should stick to just appearances. We could possibly add the mentions on the cultural references page.

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    • I'm thinking to create a page for the location of racket enforcer Shane Fordham in the gambling racket. Could use the name Tailgate Gambling from the trespass warning. Any thoughts?

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    • Well, there's already a page for the Neil A. Arthur Stadium, which is where they're located. We could just make a subheading for the tailgate gambling.

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    • I'm thinking we should rename some of these warehouse locations used in missions to something more specific. A lot of these were named early when we were creating pages, but along the way we started going with more specific names. The two main ones right now I'm thinking of are the Louisiana Shipping Company, the page lists two locations but one is the Black Market Superstore, which is it's own page, so that just leaves the one in The Way of Flesh, which the trespass warning calls "Haitian Warehouse".

      The other is the Colonel Shipping from Work the Man Who Bleeds. It's only that location, which is called "Contraband Warehouse" in the trespass warning. My suggestion would be using the trespass name on both.

      Are there any others like this?

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    • I think I've suggested this before, at least for the one in River Row, but as I remember the reason you went with Colonel Shipping was because that's what the sign on the building says. I can't think of any more right now, but if I do I'll let you know.

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    • I think with some of those early locations I didn't realize just how many places had the same signs on them, I knew there were a few, but not as many as it turned out. Plus there's no collectibles or anything else in other ones so may as well make them more specific. I'll go ahead and rename those two then.

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    • There's also the Black Market Fence inside the Chatham Ship n Store in Southdowns; however, there's an album cover in the Delray Hollow location.

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    • All the DLCs are out and we have the following red links that didn't get any additional use. None of the have anything really noteworthy, mostly just an informant or collectible nearby. I'll make a case for a couple of them though.

      • Super J‏‎ (2 links)
      • Food Circuit Grocery‏‎ (2 links)
      • Tuneville Records‏‎ (1 link)
      • Southdowns Train Station‏‎ (1 link)
        • We have the page for trains that links to this, plus this is where Lincoln arrives back home when Ellis picks him up. We could mention other, smaller passenger train stations. I know there's one in Delray Hollw with a collectible, and another in Sinclair parish, and I know I've seen at least one more somewhere, a raised platform type of thing like the Hollow location. Could maybe go with a more generic page, like "Train Stations".
      • Roxy Mall‏‎ (1 link)
      • Locksmith Hardware & Service‏‎ (1 link)
      • Hal's Used Cars‏‎ (1 link)
      • Griffin Gas Station‏‎ (1 link)
      • 800 Club‏‎ (1 link)
        • I'm pretty sure I've heard it mentioned that Uncle Lou owns this, along with something called the Mystic Club, plus a trivia entry for Benny's Ristorante states that the restaurant serves the lunch buffet there. Only other thing is it's home of the "She-Snake" the swamp queen, whatever that means.
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    • I'm thinking we should make a page for Food Circuit Grocery, as it's an accessible chain of locations that are marked on the map. Not sure about the train stations and 800 Club, I'd have to think about those some more. Finally, except for Griffin Gas Station, the rest are inaccessible locations I don't we need pages for.

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    • You must be thinking of Fareham Grocery, Food Circuit's aren't accessible. Same with Griffin Gas stations, you can only access Trago and Best Oil.

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    • Well I'm pretty sure I've seen Food Circuit Grocery locations on the map before with wiretapping.

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    • There's Central Market, which is pretty much the same as Fareham, but Food Circuit doesn't show up on the map.

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    • Qstlijku wrote: There's also the Black Market Fence inside the Chatham Ship n Store in Southdowns; however, there's an album cover in the Delray Hollow location.

      The black market fence has it's own page. With nothing else notable about it, one collectible isn't enough justification for a page. I say we delete it.

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    • That's fine with me.

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    • There's also the Bayside Shipping and Hangar Supply Co. pages. What do you think about these?

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    • Bayside Shipping can go. As for Hangar Supply Co., it's supposed to be an Easter egg for Hangar 13. The thing is, I dont think it' supposed to be the name of the building, their signs can be found on all types of buildings, even those with another company name on them. I think we should consider them more of an advertisement.

      Years ago it used to be popular for companies to put advertisement signs on businesses and buildings. Oil and gas companies, even Coca-Cola, a lot of them are considered collectible items now. Anyway, I say we change the page from saying it's a location to saying it's a business, then I'll get an image of the sign itself to put on the page. Then we can just link it to the Easter egg section.

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    • I found an updated version of the game map here, and it includes several interesting things. If you find anything about it you'd like to discuss let me know.

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    • I saw that on the Mafia III site the other day, too bad it's so small, can't really make out a lot of what it says.

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    • A FANDOM user
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