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  • Hello people!

    What do you think of the Police A.I in Mafia III? So far as I know:

    1. The police will no longer issue tickets for traffic law violations. It is still uncertain if they will still chase you for traffic law violations, some said they did, some say they do not, it may depend the game's difficulty. (Running red lights, speeding, collision). 2. The police may no longer arrest you for petty crimes as well. No youtuber checked if they would arrest you for petty crimes (Traffic law violations, harassing, tresspassing), therefore no one is able to give a definitive answer. 3. The police will shoot to kill more often. 4. There is no longer wanted person, wanted car and star levels which makes the system more complex and complicated, confusing what they will do, but for now, it seems very simple, shoot to kill for any crime, verbal warning for tresspassing unlike the previous Mafia games. 5. The police, according some youtubers, will issue a verbal warning to you if you are in whites-only areas or heavily white district (Where there are no blacks). They will just tell you to leave the area or the district. It is uncertain what will they do if you refuse to listen them. 6. The police will react if you have a gun in the open. Generally, they react to ANYTHING you do (Robbing, shooting in the air, etc) but it is widely uncertain if they react to other NPC violations (Mobsters opening fire at you in the public street for example). 7. The police is seemingly racist to you. One cop can say "N**** you need to back off" if you approach a cop. Failing to do so, may get yourself shot. 8. Police will shoot your car's tires, this is the first time method to stop your car in Mafia series. There is a way to stop this by customizing your car to have bulletproof tires.

    I also noticed that the police's investigation is much more realistic and detailed. In Mafia II, if you shoot in the air, nearby cops will walk to the area where you just shot and casually walk off afterwards. In Mafia III, the police will investigate the area and will also radio in for multiple patrol cars (Which will respond with sirens and drive around the area, looking for a shooter). But sadly, they will always assume it was you who opened fire if you are front of the police too long (As the blue zone is placed onto you, dont confuse it with the red and blue flashing zones).

    Robbing a store, from what I saw, shooting and killing the clerk will automatically triger police response but you wont get instantly "wanted" as they will investigate the area first.

    Witnesses will call the police through the phone booth if you do ANY crime, whatever district you are in. If a police officer is nearby, the witness will run to him instead. You can incapacitate the civilians who are reporting you, non-lethaly, similarly to Watch Dogs style but in hilarious animation/takedown lol.

    If the witness manages to report to the cop/police, a blue zone will be placed onto you and police will arrive and investigate. Depending the district.

    If the police directly witnesses you commiting a crime, you instantly get wanted (Where blue and red zones will flash on your map, much like GTA, Watch Dogs and Driver series style.) at which they will instantly open fire at you (Again, GTA V style).

    Unlike in Mafia II, there can be multiple patrol cars in a white district and none in black district. Police will arrive to white district's calls immediately, they may or may not respond to calls in black district. It is uncertain to my opinion if they will still refuse to come if you begin murdering African-American civilians.

    So far, while the wanted system is removed (Wanted stars, wanted person, etc), it is still uncertain what weaponry the police will use. But from what I saw, they either use revolvers during drive-by shoot or just shotgun. No video shows of them shooting at you with thompsons which is realistic at that setting.

    The police will drive-by shoot with revolver and shotgun, yes. But it is done in much realistic method. In Mafia II, almost the whole body of the cop would lean out of the window which is unrealistic as it is too risky in real-life to be done so. In Mafia III, the cop seems to lean his hand out and aim at your car/yourself and shoot. The driver, unlike Mafia I, cannot drive-by but will prepare his weapon during chase and will immediately shoot once he steps out, it seems.

    The dispatching voice is okayish.

    Again, there are 2 zones to keep in mind. The blue zone with a dot. Blue zone means police is investigating the area and the small dot means if you are within that, you will immediately get spotted by the police and a pursuit will begin, at which map will flash blue and red zone. Blue and red zone means, run away, they are on your tail. In short (For now I hope), either you escape from the cops or you die, as they wont arrest you. You can ask Burke to help you by bribing the police which they will let you off with a few seconds/minutes.

    If you lose police sight, the police a.i will react realistically unlike in Mafia II. In Mafia II, the police will go to your last seen location and stare at the wall until the blue bar is empty. In Mafia III, they will roam around the area with sirens on and in average speeding, realistically looking for you.

    What else.. My only questions so far is: 1. Do they ticket? 2. Do they arrest? 3. Will they react to NPC's crimes?

    Your thoughts?

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    • "No video shows of them shooting at you with thompsons which is realistic at that setting."

      I don't think police officers using automatic weapons is realistic. In those days, and even today, handguns and shotguns are standard issue. I know of no police force other than SWAT that use automatic weapons as standard equipment.

      "The driver, unlike Mafia I, cannot drive-by but will prepare his weapon during chase and will immediately shoot once he steps out, it seems."

      I'm pretty sure you can shoot from your vehicle, not sure if you can fire behind you at anyone who's chasing you, that would be a little unrealistic, but I think you can fire at whoever is in front of you.

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    • Empire Bay Police employs officers with thompsons at four stars which concerns me if Police in 1940-50 could use automatics. I forgot to mention the police will shoot your car's tires, hence why we can customize our cars to have bulletproof tires!

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    • I hate the police system on Mafia 3, its reflective of GTA V'S. I know its justified when Donovan refers to them being in Sals pocket but scraping into an oncoming car and the cops come along with 6 police cars to kill you is just plain stupid.

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    • TrophyRaider wrote: I hate the police system on Mafia 3, its reflective of GTA V'S. I know its justified when Donovan refers to them being in Sals pocket but scraping into an oncoming car and the cops come along with 6 police cars to kill you is just plain stupid.

      And the fact cops still ignore Sal's men (Even though Sal dies) and ignoring your OWN gangsters is a clear proof that the company tried to cover their poor development over the game about it.

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    • Yes! My hit squad were sent in to kill Sal's men and the cops came along ignoring them all to annihilate me for standing at the bus stop! Also I was having a shootout with Marcano's men in the street and I hid behind a cop for them to protect me, the Marcano goon actually shoots the cop and the cop still stands there. I'm quite surprised they didn't blame me! haha

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    • TrophyRaider wrote: Yes! My hit squad were sent in to kill Sal's men and the cops came along ignoring them all to annihilate me for standing at the bus stop! Also I was having a shootout with Marcano's men in the street and I hid behind a cop for them to protect me, the Marcano goon actually shoots the cop and the cop still stands there. I'm quite surprised they didn't blame me! haha

      Not to mention that cops in M3 cannot be injured by gangster's fire preventing any bug exploit like in Mafia city of lost heaven (Where cops do ignore other NPC but cops can still be killed by gangsters). We are in 2016 jesus, cops ignoring any single of NPC violation is uncalled off. They even ignore black gangsters shooting at me lol.

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    • George Chalkias wrote:

      TrophyRaider wrote: Yes! My hit squad were sent in to kill Sal's men and the cops came along ignoring them all to annihilate me for standing at the bus stop! Also I was having a shootout with Marcano's men in the street and I hid behind a cop for them to protect me, the Marcano goon actually shoots the cop and the cop still stands there. I'm quite surprised they didn't blame me! haha

      Not to mention that cops in M3 cannot be injured by gangster's fire preventing any bug exploit like in Mafia city of lost heaven (Where cops do ignore other NPC but cops can still be killed by gangsters). We are in 2016 jesus, cops ignoring any single of NPC violation is uncalled off. They even ignore black gangsters shooting at me lol.

      I love in Mafia 2 how I would get gangsters to shoot me and then the cops would show up and kill them all! Mafia 3 I think the Cop's were just easier to make them kill us instead of jumping through hoops of tickets and arresting us, but that's what we want!!! jesus Christ, mafia 1 was made in 2002 and its cop system is better than Mafia 3's!!!

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    • ReapTheChaos wrote: I'm pretty sure you can shoot from your vehicle, not sure if you can fire behind you at anyone who's chasing you, that would be a little unrealistic, but I think you can fire at whoever is in front of you.

      You are able to shoot behind. I was watching a funny commentary and the guy tried to kill a witness by running his car into the telephone then shot the guy looking behind him. So I assume you'll be able to do it in a chase but I haven't tried it myself yet.

      And the Thompsons being used by the police in Mafia 2, were probably just so that you could a machine gun earlier in the game.

      But yeah the police system is wack in Mafia 3. They were realistic with the racism, guns and searching, but it's dumb as hell how you do the most petty crimes and boom! Like 20 cops are trying to kill you but other gangsters when they try to kill them they don't do shit. And Donovan's excuse for the police being on the take helps just a tiny bit for the AI's reasoning/case but not a whole lot. Also, they should bring that star/wanted level system back imo, idky but I just liked it. It's like they took one step forward with the story but like 5 steps backward with the game mechanics. Hopefully they'll fix it in an update with a bunch of the bugs (if that's possible).

      Sorry for the long ass read lmao

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    • I doubt they will update the game anymore. Hangar 13 is not a real company, they even posted a lot crap of lies "Absolutely, cops will react to gangsters, depending the district" "Cops may not come at Hollow (Yet they do)" and a lot more. I still wonder why 2K is not doing anything.

      But yeah, while story is OK, the gameplay is completely mess. Gameplay would be voted best if we were in 2000. And actually, cops do use automatic weapons in M3 after killing a lot cops, as well as SWAT dispatched.

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    • Agreed.

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    • Something i don't get is why the police is so aggresive in Mafia III, i mean you are just walking around them and they begin to shoot you to death. In Mafia II and I they first put you an penalty fee, if you don't pay the penalty fee they will arrest you, if you point a gun at them, they will shoot you. But in Mafia III they are different, they shoot you if you are doing nothing.

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    • I actually just made a blog post on this subject, give it a read if you have time. Mafia III One Month Review Part Two: The Bad Guys.

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    • ReapTheChaos wrote: I actually just made a blog post on this subject, give it a read if you have time. Mafia III One Month Review Part Two: The Bad Guys.

      Godspeed what you just wrote there. It's been always my concern on 2 questions that you are concerned in: 1. Why cops still ignore even after Sal's death? 2. Why cops ignore black gangsters?

      So yeah, sadly they wont answer these questions. I really hope they won't make another Mafia game and I hope the company will go bankrupty since most players said they wont buy any products from them.

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    • I found a few things out about the police. One thing is they'll use revolvers and shotguns first. But if you kill a few cops some police officers will start to use pistols instead and police in state trooper/cowboy type hats will respond and use machine guns. Another thing is police will never react to Sal's men as they have been bribed ti ignore them but they may SOMETIMES react to your men. But they'll only focus on them for about 5 seconds and then turn there focus back to you. One last thing is (and you've properly already noticed) is police will never attempt to arrest and will simply shoot at you for any crime no matter how minor.

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    • I am aware that officers are usually armed with revolvers and shotguns, no matter the heat zone level of the player. Police officers in all patrol cars are armed with either revolvers or one revolver (driver) and the passenger having shotgun. The heat level is this: 1 - Small zone size, 2 - Medium zone size, 3 - Large and final zone size. Officers will be armed with revolvers and shotguns even though the player is not wanted until Heat level 2. Cowboys and SWAT join the combat at Heat Level 3 who are mostly armed with thompsons. The police never reacted to my guys. If you see dead men from your team, that's because they either got ran over ACCIDENTALLY by police officers (Because they always do that, even to civilians, fellow officers and Sal's gangsters) or accidentally shot by police officers because you stood behind a gangster. They never react to them at all, even if you are hiding. Sal Marcano was killed in the end and in middle of story, he mentioned he had troubles with money and was unable to run a casino which is a good hint that he can't bribe most the cops anymore, yet the cops A.I still acted the same. Marcano dies in the end which means the END of bribery but the cops A.I is still totally same. So no, it's just a proof of poor development of Hangar 13.

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    • George Chalkias-thats true ...I hated how the Police AI in this game never reacted to other people. I thought it was going to be like mafia 2's AI which although had some flaws was still way better then mafia 3's AI as they attempted to get NPC'S for commiting crimes as well as try to arrest they player before shooting.

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    • George Chalkias wrote: The heat level is this: 1 - Small zone size, 2 - Medium zone size, 3 - Large and final zone size. Officers will be armed with revolvers and shotguns even though the player is not wanted until Heat level 2. Cowboys and SWAT join the combat at Heat Level 3 who are mostly armed with thompsons.

      Do the SWAT you're referring to come in the Samson Rhino? I've only seen them in scripted sequences, but on the other hand I haven't really experimented much with the larger zone sizes.

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    • I tried to mention in that page that they do spawn at late stages of pursuit but ReapChaos reverted my edit.

      The SWAT do make spawn along with their Samson Rhinos, they are identified with helmets and jackets and are usually armed with Colt 45. Not only they do create roadblocks around the city (Replacing the regular cruisers completely on the roadblocks), they also give chase and involve in searches. You need to kill several police officers in order to force SWAT to involve in pursuit chases. It starts from Officers with normal weapons > Roadblocks > Cowboys with thompsons and them on roadblocks > SWAT along with a small support of regular police officers.

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    • Alright, I guess I'll have to try that.

      Also, did you know that the Samson Vindicator can spawn in police zones in certain waterways? See Thread:30790 for more details.

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    • Replied there for you.

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    • I know the cops will always respond to every district no matter what, but has anyone else noticed that the police dispatcher will urgently dispatch units to white districts such as downtown and the french ward but seem less concerned when dispatching units to black districts such as the hollow and the bayou?

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    • Vincent king wrote: I know the cops will always respond to every district no matter what, but has anyone else noticed that the police dispatcher will urgently dispatch units to white districts such as downtown and the french ward but seem less concerned when dispatching units to black districts such as the hollow and the bayou?

      Yeah, that simply supports the fact that police response varies by district, with units responding almost immediately in rich neighborhoods like Frisco Fields and taking longer to respond in poor districts like Delray Hollow.

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    • Vincent king wrote: I know the cops will always respond to every district no matter what, but has anyone else noticed that the police dispatcher will urgently dispatch units to white districts such as downtown and the french ward but seem less concerned when dispatching units to black districts such as the hollow and the bayou?

      That also classifies how racist the force is :). The only lie Hangar 13 said "They may or may not come to Hollow" yet they still go to Hollow but slower response. It's funny and nice to compare how many patrol carsa nd how fast they respond to frisco fields but in hollow, one patrol car in about 30 seconds.

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    • Well I've found out all the weapons the police use. Correct me if I'm wrong but I'm pretty sure the weapons are:

      -Smith and Wesson model 19 (Alfredsson M200) -Colt M1911 (Masterson Semi-Auto) -Remington 870 (Barker 390) -Thompson M1A1 (Trench 1938)

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    • These are the weapons but again, ReapChaos doesnt want me to add them in NBPD page.

      They mostly use Smith model and sometimes Colt, SWAT extensively seem to use Colt, officers in the passenger seat of patrol cars are also sometimes armed with shotguns. Only cowboys use thompsons.

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    • George Chalkias wrote: These are the weapons but again, ReapChaos doesnt want me to add them in NBPD page.

      They mostly use Smith model and sometimes Colt, SWAT extensively seem to use Colt, officers in the passenger seat of patrol cars are also sometimes armed with shotguns. Only cowboys use thompsons.

      Really? Why doesn't he want the weapons added to the page?

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    • The weapons section on that page should list the specific in-game names of the weapons used (e.g., Trench 1938), not general names like Thompson or shotgun. However, seeing as cops don't drop weapons when they're killed, it would be difficult to verify any specific names, so it may be better not to list them.

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    • Qstlijku wrote: The weapons section on that page should list the specific in-game names of the weapons used (e.g., Trench 1938), not general names like Thompson or shotgun. However, seeing as cops don't drop weapons when they're killed, it would be difficult to verify any specific names, so it may be better not to list them.

      True. Infact now that I think about it, I Noticed the revolver that the police use seems to be exclusive to police and differnt from the standerd one Lincoln can use (The M200).

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    • As Qstlijku mentioned above, as the police don't drop any weapons when they're killed, it would be impossible to tell if they're using the standard in-game models or if it's something unique to just them.

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    • While I was working on expanding the Police Officers (Mafia III) page, it occurred to me that I've never noticed when the police will start becoming involved with Lincoln. I know you don't have access to a weapon throughout most of The Home Fires Burn, but can you get in a blue or red zone in that chapter? If so, at what point does that begin to happen?

      I think the police awareness tutorial comes up early, perhaps in that chapter, but other ones like the police response and pursuit ones usually come later in the game.

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    • Second question. I know there's no police presence in the bayou, but will they ever get called by NPCs there? The only time I've ever noticed police in the bayou is after I've robbed a gas station there, if you come back they will spawn as a response to the crime.

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    • ReapTheChaos wrote: While I was working on expanding the Police Officers (Mafia III) page, it occurred to me that I've never noticed when the police will start becoming involved with Lincoln. I know you don't have access to a weapon throughout most of The Home Fires Burn, but can you get in a blue or red zone in that chapter? If so, at what point does that begin to happen?

      I think the police awareness tutorial comes up early, perhaps in that chapter, but other ones like the police response and pursuit ones usually come later in the game.

      I remember messing around on my first playthrough and getting the police to come after me during "Time to Make a Change", like by stealing a car. I've also gotten the Police Awareness tutorial during "A Taste of the Action", so I'm guessing the police can come after you then too. However, while driving to the Federal Reserve I don't think cops or cop cars spawn on the streets. Also, I don't think the blue and red zone tutorial appears before Mardi Gras.

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    • ReapTheChaos wrote: Second question. I know there's no police presence in the bayou, but will they ever get called by NPCs there? The only time I've ever noticed police in the bayou is after I've robbed a gas station there, if you come back they will spawn as a response to the crime.

      It's rare, but I've also had NPCs call the cops on me once or twice after I hit somebody.

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    • OK. So, they can be called on you, albeit rarely, in the bayou. I'll try to play around with that and see what I get.

      As far as the other, I'll make an effort to get their attention in Home Fires and see if there's an actual starting point on police involvement. Feel free to do the same if you want.

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    • What I found out was that while driving the armored truck to the Federal Reserve, the police wont take any action toward you. Assuming of course you actually see any. I only saw two on my way there, they were on foot in Generals Circle, I ran over one of them and the other did nothing. The police didn't begin responding until "A Taste of the Action" in The Home Fires Burn, but only to crimes they witnessed.

      As for NPCs calling the police, I tried running over them, shoving them to the ground, shooting weapons in the street, robbing stores and stealing occupied cars, and got no response from them for the entirety of The Home Fires Burn. Once Thicker Than Blood started, they began calling the cops.

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    • Regarding Bayou. Civilians can still report you for any crimes but the police response seems to be taking way too long or won't appear at all. However, if you leave and return, cop cars will spawn and act as if they are responding. This is more like a bug in my opinion cos it can also happen in any other parts of the game. If you leave the area of the blue zone before police spawns and return back, 2-3 cop cars will spawn, usually at the center of the blue circle.

      Intentional gameplay or bug?

      Good work on the expansion of that page.

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    • Need to think of a quote, if possible, for the Police Officers (Mafia III) page. I know they say a lot of various lines, but I can't think of anything right now. Any ideas?

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    • ReapTheChaos wrote: Need to think of a quote, if possible, for the Police Officers (Mafia III) page. I know they say a lot of various lines, but I can't think of anything right now. Any ideas?

      Friendly or racist quotes?

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    • Either, preferably nothing too racist though.

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    • ReapTheChaos wrote: Either, preferably nothing too racist though.

      "That's just another day I guess." - Can be heard close a cop right after you get a blue zone on you from a call or face-to-face talking to cop.

      "You ain't going anywhere, pest!" - Can be heard right before you get blue and red zone behind you IF you are carrying a body. I guess?

      "Let's bring the boys!" - Sometimes heard randomly when a cop is near you, blue and red zones. Maybe right after you get spotted again?

      "We got a n!gger here. Kill him!" - When they drive by shoot at you.

      For some reason, it's much harder to understand what the cops are actually saying than Mafia 2. In Mafia 2, you could understand what they were saying but in Mafia 3 it's more.. "Fast" talking or something.

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    • George Chalkias wrote:

      ReapTheChaos wrote: Need to think of a quote, if possible, for the Police Officers (Mafia III) page. I know they say a lot of various lines, but I can't think of anything right now. Any ideas?

      Friendly or racist quotes?

      "You got real police incoming!"-Herd when they speed up behind your car during a chase.

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    • Vincent king wrote:

      George Chalkias wrote:

      ReapTheChaos wrote: Need to think of a quote, if possible, for the Police Officers (Mafia III) page. I know they say a lot of various lines, but I can't think of anything right now. Any ideas?

      Friendly or racist quotes?

      "You got real police incoming!"-Herd when they speed up behind your car during a chase.

      Ohhh, so that's what they say? I felt like they said "You see it coming!"

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    • I noticed lately that the police do actually shoot and kill your ALLIES (Gangsters who are at the warehouses you assigned them to) ONLY if they lost you and are in search mode.

      I was hiding behind a barrier and they lost me. The passenger of a police car began opening fire at my allied gangsters and killed them. Not sure if that always happen and is likely a bug because he would shoot at my hiding spot even though they are in searching mode.

      Didn't try the enemy gangsters yet.

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