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"You have reached the end of the blood trail. Now to take on the dirtiest bastard of them all: Judge Hillwood, the biggest crook in Empire Bay. He controls the police, the courts... even the gangs. You'll never forget the moment he sent you to jail. Do him justice and send him to hell!"
— In-game description

The Big Boss is a mission in Jimmy's Vendetta.

This is the DLC's final mission.

Walkthrough[]

This mission starts at the Trago gas station just up the street from your safehouse in Greenfield. It's represented on the map as a black pentagon with a skull inside. Once it's activated, follow your GPS to Judge Hillwood's house at the end of a winding dirt road to the west. When you arrive you'll have to kill three of his associates before you can kill the judge.

The first of the three associates is just inside the gates surrounded by goons. Drive up and stop your car just outside the gate with the driver's side facing away, then get out and take cover next to it. The simplest way to take out this first group is to just shoot the gas tanks on all three cars parked there. Once they're dead you'll have two associates left. One is in the basement of the house and the other is in the back garden hiding in a hedge maze.

Direct Assault

It's best to tackle the house first. As you go towards it you want to go to your left, to the front of the house. There isn't much cover other than the house itself so peer around the corners and take out what goons you see as you go. You probably won't want to enter through the main entrance, as it's nothing but an ambush point. Instead, as you round the first corner on the front you should be at a garage. Towards the back there is a door that leads to a small room as well as the basement where the next associate is. (See bugs section below.)

Go through the garage and take cover by that door in the back and open it if it's not already. Take out any goons inside that room. Straight ahead you will see the entrance to the basement but first take cover by the side door in that room and kill whatever guards you can see from there in the main house. Next head down to the basement.

Go down the first set of stairs then take cover at the top of the next. The goons below should come to you and you can take them out form there. Then head down and take out the next associate and any goons that might be left. Now go back upstairs, but be careful because some goons may now be in the room you just cleared on the way down. Head back out of the house the way you came in. Don't worry about anyone left in the house, as they're going to respawn when the judge appears anyway.

The final associate is in the back yard hiding in a hedge maze. The best way to deal with him is to make your way to the back of the house along the side you first came to when you entered from the gate. When you get there look around the corner and take out any goons you can see.

There is a narrow walkway here between the house and a short wall. Take cover along that wall and lob grenades to where the final associate is. You should be able to see the top of the green arrow sticking up from the hedges. Once he's done, forget about any remaining goons in the back, the maze is nothing but an ambush waiting to happen. It's time to kill Judge Hillwood so head back inside the house the same way you did last time.

If you re-enter through the garage he should be just inside that first room or the one to the side of that, making him an easy kill. If he's not there, carefully make your way through the house until you get to him. Once he's dead you are done and a cutscene will begin.

Sniper Approach

Alternatively, after killing the associate at the front gate, follow the path to the right of the gate along the perimeter of the judge's mansion. This will eventually lead to a back gate on a cliff path overlooking the hedge maze. If you have an M1 Garand or K98, you can snipe most of the outdoor guards from this cliff. Even though there is no cover at all, the sheer range makes the majority of the enemies ineffective with their SMGs, even on hard difficulty. If you didn't clear out the gate blockade at the beginning, those foes will even shoot back at you from across the entire mansion grounds, but they can be safely ignored. Prioritize targets on the raised walkways flanking the hedge maze, as enemies with rifles may spawn on both the left and right side and take fire at you. Enemies in the hedge maze should also be prioritized, as they are close enough to land SMG shots with reasonable success if left unchecked. Due to the height advantage, you are capable of killing the associate in the maze directly with a rifle.

After you are satisfied with sniping as many guards as you can, follow the hillside to the right around the empty pool, shooting at any enemies with either your rifle or SMG as you move along. By this point, the only remaining associate should be the one in the house. The engagement range will progressively shrink, so you'll need to be on your toes as you make your way around the house. The first piece of usable cover will be a wood pile next to a shed at the end of the driveway. There will be a guard with an SMG standing in the middle of the driveway, and guards have a chance of coming out of the rear entrance of the mansion to investigate the firefight, so this wood pile may be put to good use.

Continue up the driveway and you have two possible entrances into the mansion. You can either use the door from the garage, used in the "Direct Assault" approach, or you can use the door directly leading to the driveway. If using the latter, you will be in sight of the staircases to the second floor as well as any enemies in the foyer. Luckily, enemies tend to stack up on top of each other here, so a single quick SMG burst can easily kill two or three enemies. After entering the mansion, move to the kitchen directly on your left to give yourself a corner to spread out from. From here, systematically clear out the upper floors of the mansion before heading into the basement to kill the final associate.

As you are already in the mansion when Judge Hillwood spawns, you can just climb up the basement steps, facing the dining room where he spawns, and spray bullets at him and any goons he spawned with.

Watch the final cutscene of the game and congratulations on completing Jimmy's Vendetta.

Notes[]

  • The doors to the garage on the front of the house may appear closed when you get to them; however, you can simply pass through them as if they weren't there. A similar bug may make the front door to the house look as if it's bricked over; again you can pass through that as well. If you encounter this bug the graphics may also be rather flashy. If you find that too annoying, simply restart the game, drive around a bit, and then come back to the starting point. When you start the mission the bug should be gone.

Gallery[]

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