|Inhabitants||Americans, Italians, Chinese, Irish|
|Appearance(s)||Mafia: The City of Lost Heaven (Epilogue)|
Empire Bay is a fictional city on the East Coast of the United States of America, based on a combination of New York City, Boston, Los Angeles, San Francisco, Chicago and Detroit with elements from other US cities during the '40s and '50s, that serves as the setting for Mafia II. It features a completely open-ended map of about 4 square miles. The city also features sights based on famous landmarks such as the Brooklyn Bridge and the Empire State Building. Some of the key locations found in Empire Bay are:
- Safehouses - Places where the player can store clothing, food, and cars, and use as a home.
- Restaurants and Diners - Buy food like hamburgers, sandwiches, and drinks to restore lost health.
- Bars and Clubs - Places the player can relax, regain some health, and have some fun.
- Garages - Engines can be replaced, cars can be resprayed, and the license plates can be changed.
- Gas Stations - Refill your car's gas here if it runs out of fuel and wash it.
- Clothing Stores - Where you can buy new outfits.
- Gun Stores - Where you can buy guns and ammunition.
Empire Bay was first founded in the year of 1547 by the Italian explorer Giulio Contadino and named Porto Romano after the founder's home town of Rome. Empire Bay served as a simple trading post on the mouth of the Culver River until the start of the 17th century when it came under Dutch rule. Under the rule of the Dutch, the city rapidly grew to be a major colonist metropolis on the East Coast of the Colonies. It would remain under Dutch rule until 1694 when the British came to be the ruler of Empire Bay. The British governor Sir John Stanmore whom began his rule in 1694 was also the one who named the city Empire Bay.
Stanmore would govern Empire Bay until 1734 before his resignation. It would remain under British rule until after the American Revolutionary War during which the British used the city as a place to keep American Prisoners of War. Throughout the 19th century, during the immigration booms, many of the city's districts were formed around the waves of immigration. Examples are Kingston, built around the Irish immigration wave or Chinatown after the large Chinese immigration boom.
It was during the 19th century and the start of the 20th century that the city really grew to be a modern, American big city with the construction of the Culver Dam and the famous Empire Arms Hotel, which would burn to the ground in 1942 before it was rebuilt. The rebuilding process was completed sometime between 1945 and 1950.
Today, it is a thriving and economically powerful metropolis among the larger cities of America.
Empire Bay is an ethnically diverse city with sizable Italian, Irish, Chinese and Black populations - due to immigration and, in the case of the blacks, the Great Migration from the Southern United States to Northern industrial cities. Estimates would place the racial division at ~70% White, ~15% Black, ~10% Asian and ~5% Other. White inhabitants whom are neither Irish nor Italian can be presumed to be of English or German descent, meaning that there are also probably sizable German-American and English-American populations.
Main article: Businesses in Empire Bay.
Many nationwide corporations are headquartered in the city, such as Swift Cola and Big Break Tobacco. In the city, a wide variety of businesses can be found - such as clothing stores and real estate agencies.
The city is surrounded by countryside, and the map is open ended, with an area of about 4 square miles. The city is surrounded by mountains and hills, much like Upstate New York.
There are 20 neighborhoods in Empire Bay. On the in-game map they are outlined by a black dashed line.
- Dam (Joe's Adventures)
- East Side
- Hunters Point
- Little Italy
- North Millville
- Oyster Bay
- Sand Island
- South Millville
- West Side
Relatively few street names of Empire Bay are known, but those known are as follows:
- Baker Lane
- Calvin Street
- Evergreen Street
- Jenkins Street
- Main Street
- Misery Lane
- Oak Street
- Palisade Street
- River Street
- Williams Crescent
Law and OrderEdit
Laws, such as traffic laws and street laws, are strictly enforced, but the police interaction are toned down compared to the police in Lost Heaven. The Empire Bay Police Department are the law and order in the city.
There are three different radio stations in Empire Bay: Empire Central Radio, Empire Classic Radio, and Delta Radio. Each Radio station plays different songs in the different time periods the game takes play in. The 1940's and the 1950's.
During the 1940's, Empire Central Radio plays popular pop and Doo wop hits. During the 1950's, Empire Central Radio adopted the new poppy Rock and Roll sound with the Disk Jockey making many rebellious and youthful like comments between songs.
Empire Classic Radio during the 1940's plays more big band oriented songs of the time. However during the 1950's, the notable anti rock and roll, playing classic tunes or older songs to combat this. They notably broadcast more serious news of the three stations.
The last station, Delta Radio, mostly plays Blues, jazz, and soft-rhythm music during the 1940's, made by black artist. During the 1950's however, they play, soul, salsa, and rock music again by black artist. The programming host is named Sammy Stevens.
Empire Bay is also served by five broadsheet newspapers:
Empire Bay's underworld is mostly comprised of three mafia families. In 1931, the Vinci-Moretti War started for control of the city's underworld. The families are as followed:
There is also another family featured in Jimmy's Vendetta.
Other than the "Three Families," there are smaller, less-powerful gangs that are involved in the city's underworld. They are as followed:
- Vito Scaletta
- Antonio Scaletta
- Maria Scaletta
- Francesca Scaletta
- Joe Barbaro
- Henry Tomasino
- Thomas Angelo
- Sarah Angelo
- Frankie Potts
- Franco Vinci
- Leone Galante
- Pepe Costa
- Federico Pappalardo
- Stephen Coyne
- Carlo Falcone
- Eddie Scarpa
- Alberto Clemente
- Luca Gurino
- Brian O'Neill
- Mickey Desmond
- Mr. Chu
- Zhe Yun Wong
- Eddie Fu
- Tam Brodie
- Sal Gravina
- Judge Hillwood
- Elroy Tussle
- Duke Tussle
Empire Bay's public transport is run by Empire Bay Transport Lines. The city has a rail line, which is predominately based upon the New York Central RR, as screenshots have shown trains in the company's livery, as well as company loco types. The railway line is also linked to a large dock/industrial complex. However, Vito is not able to use the rail lines. There are buses serving the city as well.
- Lincoln Park (Based on both Central Park and Boston Common)
- Empire Arms Hotel (Based on the Lever House)
- Grand Upper Bridge (Based on the Brooklyn Bridge)
- Empire Bay Building (Based on the Empire State Building)
- Ulver Building (Based on the Chrysler Building)
- Zavesky Observatory (Based on LA's Griffith Observatory)
- The Docks (Based on the Brooklyn Shipyards)
- Hillwood Sign (Based on the Hollywood Sign)
- Highbrook Bridge (Based on the Boston University Bridge)
- Culver Dam (Based loosely on Hoover Dam)
- Empire Bay Church (Based on the Czech Republic's Evangelical Comenius Church)
- Kingston Stadium (Based on Yankee Stadium)
- Southport Tunnel (Based on New York's Lincoln Tunnel)
- Empire General Hospital (Based on Los Angeles City Hall)
- Empire Bay Police Department Headquarters
- Empire Bay Courthouse (based on Second Church of Christ, Scientist in New York)
- Unnamed skyscraper based on Woolworth Building (in game without gothic roof)
- Unnamed skyscraper based on Bank of Manhattan Trust building (in game without gothic roof too)
- Unnamed skyscraper based on 250 Broadway (in game taller than real life)
- Unnamed building in East Side based on Whitehall Building
- Unnamed building in East Side based on 55 Central Park West
- Unnamed building in East Side baesd on The Majestic Building in New York
- The city has seven million inhabitants.
- If the player kills a shopkeeper, upon returning to the store there will be crime scene tape across the doors.
- If the player attacks a shopkeeper but does not kill him, upon returning two police officers will be questioning the shopkeeper.