|Rewards|| Dockyard Discord|
Connection is a mission in Joe's Adventures.
This mission is given by Antonio Balsamo
"Tony got word from Derek that some fuckers are tryin' to move some heavy shit through the docks without coughin' up their share. This ain't the usual stuff, we're talkin' army grade shit here, enough to make a fortune on the street. Tony pulled some favors, looks like it's me and him on this job. We gotta take 'em for all they got. I pull this off, could be the break I need to get back inside."
This is the first story mission since Witness - Frozen Memories, which means there's no timer and no points are awarded. It's a fairly long mission with a lot of enemy so you'll want to be in full health and have plenty of ammo before you start.
When you start Tony will say "Lets do this nice and quiet" however there's no getting around the firefight so jump right in and kill the guy who's making out with his girl in front of you. When he's dead move forward and take cover by the stack of crates ahead. You'll be getting a steady flow of enemy for a bit so stay here until you've thinned them out.
If you look to your right you will see a crane tower, there will be one gangster on the first catwalk up there who can be tricky to spot because he wont show on the mini-map. Another will pop out of an upper doorway on the first building to you left shortly thereafter.
When the flow of enemy has stopped, carefully work your way around the area and clear out the ones who took cover. As you round the corner by the warehouse, two Lassiter Series 69's will drive up full of gangsters, try and shoot the gas tanks on them to make things quicker.
Just stay in cover and work your way through here, these guys have a bad habit of sticking in their cover and not coming out so you may need to go around, flanking them where you can. Once they're all dead, head toward the marker by the warehouse door, there will be a Swift Cola setting on a crate to the left if you need some health.
When you're ready, activate the switch to open the door and take cover there while you begin to clear out the enemy inside. When you enter you should notice two catwalks above. One in the middle and one on the far end. Two or three enemy will be on each so take them out as soon as you get in range. Also, when you get near the opposite end a group will come from the office in the upper left, so try and take them out before they can get to cover.
Once you've cleared the entire warehouse, meet Tony by the train. He'll tell you to remove the blocks holding the train and then open the door so you can drive it out of there. The blocks are by the front left wheel, they'll be glowing yellow and easy to spot. On the platform next to the train is a pile of grenades, grab those if you wish and this is a good time to pick up whatever ammo you can find because you're not done yet. To open the door go up to the middle catwalk and there's a switch in the center that you have to activate.
Playboy magazine #7 is located here.
Once the door opens, the warehouse will be flooded with another group of gangsters. Your best bet is to quickly get below and find some cover, preferably where they can't easily flank you. The very back corner of the warehouse behind a stack of barrels works good. Unlike the others, these guys wont stay in cover and they have no problem rushing your position two or three at a time, spraying bullets as they come. You can easily find yourself surrounded with nowhere to run so stay in cover and they'll all come to you soon enough, if there's one or two who don't, carefully make your way to them.
When the last one is killed, a cut scene will play showing Joe and Tony diving off on the train and then heading to the Garden of Eden for a little R&R. You'll also receive the Dockyard Discord achievement/trophy.
- When you begin this mission, Tony will say to do this nice and quiet, but there’s no way to sneak up on or even past the very first guy. Also you’ll get a prompt to equip a grenade, however it's entirely pointless to use one here. It's unclear why this happens, perhaps at one point in production this mission was somehow changed to what it is now.