Some of the Southern Union enemies in Sinclair Parish say the same things as deputies, but some of these don't really make sense, such as "Killed another cop" and "I got eyes on the suspect".
ReapTheChaos wrote: PC: Been noticing a lot of pedestrians leaping in front of my car lately, I know it's always been part of their programming, but since the update it seems more often than not they jump in front of you rather than out of the way.
When I first posted this I thought that maybe it was me, perhaps my vehicle was aimed at the sidewalk and didn't realize, but now that I've played longer there is definitely something wrong with their AI. I almost never hit them in the past, and only if I had a really bad accented and it threw me up on the sidewalk. Now, I'm running over these people left and right. Even when you're in the left lane of a four lane street they'll lunge into the roadway as you pass by.
The game is spawning the incorrect car after trafficking missions and Cassandra's agenda missions. It seems to be spawning the car you drove previous to the last one, even if it was from hours earlier.
In the union extortion racket I went to destroy the trailer at Rigolet's Canning Company. I started killing enemies with my Silentium Pistol, and then they got into a weird state where they spoke and moved as if they were in combat without actually shooting or noticing Lincoln. I was able to do stealth takedowns on them in this state, and after a while combat mode was suddenly triggered.
After this I started seeing a lot of bugs and just plain weird behavior. When I was tailing the bagman he went off the road and crashed into a parked car and then a wall, and then when I stopped people started blowing their horns. All this caused the tailing meter to fill up completely and I had to start over again.
Starting at the money stash location killing enemies stopped doing the standard $50 damage to the racket, and when I got to the final trailer a lot of NPCs started showing strange behaviors. Killing enemies and taking cash did no racket damage, and along the way a witness was activated when they were supposed to be disabled, but then they suddenly disappeared after a few seconds.
Moving this here.
There is a major bug in the Herbalist mini-game that should be mentioned. When a new game is started, the game is not reset. That means all previously collected strains and purchased greenhouse upgrades are still present, and cannot be recollected or repurchased. Hybrids created in the last save are also still present, and any crops growing when the game was overwritten will continue to do so.
More importantly, the player's past earnings and "Herbalism" level are retained as well. That means that if the player maxed out their level in an overwritten save, they cannot do so again. This makes it impossible to trigger the conversation with MJ that unlocks his Berkley Freerider. His van, in other words, becomes permanently unattainable after the first play-through of "Faster, Baby!" Reloading either the checkpoint or the game doesn't fix this, nor does uninstalling and reinstalling. I've deleted my saves and profile, and have started from scratch to see if erasing all former game data does the trick. I haven't seen this mentioned in forums, so I'm not sure if Hanger 13 is aware of/will fix this bug, which makes this particular DLC unplayable.
Since this article is, for some reason, locked from editing, I'm hoping a mod (or someone else with access) will put this under Bugs. In the meantime, I'll leave this here for anyone experiencing this issue, and will update if I find something. Macmanius (talk) 14:42, May 10, 2017 (UTC)
On my first trafficking run for Vito, a retaliation squad came after me shortly after I entered River Row on my way to Skidaway Durables. After delivering the truck and taking out the guys after me, I tried to call the arms dealer, but he said "Sorry, man. Can't do it right now." That's the first time I've heard him say that in normal gameplay (i.e. without using mods).
So I talked to Alma, and then I called the arms dealer again after going outside. He then ran over a proximity mine I'd thrown, which blew up his van. However, I was still able to buy stuff from him.
With all this being said, it's still not clear why the arms dealer refused to come the first time. Was it just a bug, or could that be some feature built into the game in case the arms dealer is unable to spawn for whatever reason? As I was driving away, there was a massive traffic jam in the nearby intersection, which was likely there before, so I'm thinking that may have been related.